Added Polymer
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162
rpg-docs/public/bower_components/web-animations-next/src/maxifill-player.js
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162
rpg-docs/public/bower_components/web-animations-next/src/maxifill-player.js
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// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function(shared, scope, testing) {
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scope.Player = function(source) {
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this.source = source;
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if (source) {
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// FIXME: detach existing player.
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source.player = this;
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}
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this._isGroup = false;
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this._player = null;
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this._childPlayers = [];
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this._callback = null;
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this._rebuildUnderlyingPlayer();
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// Players are constructed in the idle state.
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this._player.cancel();
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};
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// TODO: add a source getter/setter
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scope.Player.prototype = {
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_rebuildUnderlyingPlayer: function() {
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if (this._player) {
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this._player.cancel();
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this._player = null;
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}
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if (!this.source || this.source instanceof window.Animation) {
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this._player = scope.newUnderlyingPlayerForAnimation(this.source);
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scope.bindPlayerForAnimation(this);
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}
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if (this.source instanceof window.AnimationSequence || this.source instanceof window.AnimationGroup) {
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this._player = scope.newUnderlyingPlayerForGroup(this.source);
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scope.bindPlayerForGroup(this);
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}
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// FIXME: move existing currentTime/startTime/playState to new player
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},
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get paused() {
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return this._player.paused;
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},
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get playState() {
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return this._player.playState;
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},
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get onfinish() {
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return this._onfinish;
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},
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set onfinish(v) {
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if (typeof v == 'function') {
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this._onfinish = v;
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this._player.onfinish = (function(e) {
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e.target = this;
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v.call(this, e);
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}).bind(this);
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} else {
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this._player.onfinish = v;
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this.onfinish = this._player.onfinish;
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}
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},
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get currentTime() {
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return this._player.currentTime;
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},
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set currentTime(v) {
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this._player.currentTime = v;
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this._register();
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this._forEachChild(function(child, offset) {
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child.currentTime = v - offset;
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});
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},
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get startTime() {
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return this._player.startTime;
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},
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set startTime(v) {
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this._player.startTime = v;
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this._register();
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this._forEachChild(function(child, offset) {
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child.startTime = v + offset;
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});
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},
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get playbackRate() {
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return this._player.playbackRate;
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},
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get finished() {
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return this._player.finished;
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},
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play: function() {
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this._player.play();
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this._register();
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scope.awaitStartTime(this);
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this._forEachChild(function(child) {
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var time = child.currentTime;
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child.play();
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child.currentTime = time;
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});
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},
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pause: function() {
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this._player.pause();
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this._register();
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this._forEachChild(function(child) {
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child.pause();
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});
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},
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finish: function() {
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this._player.finish();
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this._register();
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// TODO: child players??
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},
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cancel: function() {
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this._player.cancel();
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this._register();
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this._removePlayers();
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},
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reverse: function() {
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this._player.reverse();
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scope.awaitStartTime(this);
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this._register();
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this._forEachChild(function(child, offset) {
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child.reverse();
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child.startTime = this.startTime + offset * this.playbackRate;
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child.currentTime = this.currentTime + offset * this.playbackRate;
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});
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},
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addEventListener: function(type, handler) {
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var wrapped = handler;
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if (typeof handler == 'function') {
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wrapped = (function(e) {
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e.target = this;
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handler.call(this, e);
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}).bind(this);
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handler._wrapper = wrapped;
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}
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this._player.addEventListener(type, wrapped);
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},
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removeEventListener: function(type, handler) {
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this._player.removeEventListener(type, (handler && handler._wrapper) || handler);
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},
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_removePlayers: function() {
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while (this._childPlayers.length)
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this._childPlayers.pop().cancel();
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},
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_forEachChild: function(f) {
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var offset = 0;
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this._childPlayers.forEach(function(child) {
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f.call(this, child, offset);
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if (this.source instanceof window.AnimationSequence)
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offset += child.source.activeDuration;
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}.bind(this));
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},
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};
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})(webAnimationsShared, webAnimationsMaxifill, webAnimationsTesting);
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