Added Polymer
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86
rpg-docs/public/bower_components/web-animations-next/src/effect-callback.js
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86
rpg-docs/public/bower_components/web-animations-next/src/effect-callback.js
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// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function(shared, scope, testing) {
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var nullTarget = document.createElement('div');
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var sequenceNumber = 0;
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scope.bindPlayerForCustomEffect = function(player) {
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var target = player.source.target;
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var effect = player.source.effect;
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var timing = player.source.timing;
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var last = undefined;
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timing = shared.normalizeTimingInput(timing);
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var callback = function() {
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var t = callback._player ? callback._player.currentTime : null;
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if (t !== null) {
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t = shared.calculateTimeFraction(shared.calculateActiveDuration(timing), t, timing);
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if (isNaN(t))
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t = null;
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}
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// FIXME: There are actually more conditions under which the effect
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// should be called.
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if (t !== last)
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effect(t, target, player.source);
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last = t;
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};
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callback._player = player;
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callback._registered = false;
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callback._sequenceNumber = sequenceNumber++;
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player._callback = callback;
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register(callback);
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};
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var callbacks = [];
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var ticking = false;
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function register(callback) {
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if (callback._registered)
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return;
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callback._registered = true;
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callbacks.push(callback);
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if (!ticking) {
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ticking = true;
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requestAnimationFrame(tick);
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}
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}
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function tick(t) {
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var updating = callbacks;
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callbacks = [];
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updating.sort(function(left, right) {
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return left._sequenceNumber - right._sequenceNumber;
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});
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updating.filter(function(callback) {
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callback();
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if (!callback._player || callback._player.finished || callback._player.paused)
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callback._registered = false;
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return callback._registered;
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});
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callbacks.push.apply(callbacks, updating);
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if (callbacks.length) {
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ticking = true;
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requestAnimationFrame(tick);
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} else {
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ticking = false;
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}
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}
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scope.Player.prototype._register = function() {
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if (this._callback)
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register(this._callback);
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};
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})(webAnimationsShared, webAnimationsMaxifill, webAnimationsTesting);
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