Added Polymer
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65
rpg-docs/public/bower_components/web-animations-next/src/animation.js
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65
rpg-docs/public/bower_components/web-animations-next/src/animation.js
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// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function(shared, scope, testing) {
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scope.Animation = function(target, effectInput, timingInput) {
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var animationNode = scope.AnimationNode(shared.normalizeTimingInput(timingInput));
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var effect = scope.convertEffectInput(effectInput);
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var timeFraction;
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var animation = function() {
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WEB_ANIMATIONS_TESTING && console.assert(typeof timeFraction !== 'undefined');
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effect(target, timeFraction);
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};
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// Returns whether the animation is in effect or not after the timing update.
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animation._update = function(localTime) {
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timeFraction = animationNode(localTime);
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return timeFraction !== null;
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};
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animation._clear = function() {
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effect(target, null);
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};
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animation._hasSameTarget = function(otherTarget) {
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return target === otherTarget;
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};
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animation._isCurrent = animationNode._isCurrent;
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animation._totalDuration = animationNode._totalDuration;
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return animation;
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};
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scope.NullAnimation = function(clear) {
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var nullAnimation = function() {
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if (clear) {
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clear();
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clear = null;
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}
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};
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nullAnimation._update = function() {
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return null;
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};
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nullAnimation._totalDuration = 0;
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nullAnimation._isCurrent = function() {
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return false;
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};
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nullAnimation._hasSameTarget = function() {
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return false;
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};
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return nullAnimation;
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};
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if (WEB_ANIMATIONS_TESTING) {
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testing.minifillAnimation = scope.Animation;
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}
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})(webAnimationsShared, webAnimationsMinifill, webAnimationsTesting);
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