Refactored computation into folders
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@@ -0,0 +1,116 @@
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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
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import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
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export default function computeEndStepProperty(prop, memo){
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switch (prop.type){
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case 'action':
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case 'spell':
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computeAction(prop, memo);
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break;
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case 'adjustment':
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case 'damage':
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computePropertyField(prop, memo, 'amount', 'compile');
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break;
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case 'attack':
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computeAction(prop, memo);
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computeAttack(prop, memo);
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break;
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case 'savingThrow':
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computeSavingThrow(prop, memo);
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break;
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case 'spellList':
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computeSpellList(prop, memo);
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break;
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case 'propertySlot':
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computeSlot(prop, memo);
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break;
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}
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}
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function computeAction(prop, memo){
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// Uses
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let {
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result,
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context,
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dependencies,
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} = evaluateCalculation({ string: prop.uses, prop, memo});
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prop.usesResult = result.value;
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prop.dependencies.push(...dependencies);
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if (context.errors.length){
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prop.usesErrors = context.errors;
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} else {
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delete prop.usesErrors;
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}
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prop.insufficientResources = undefined;
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if (prop.usesUsed >= prop.usesResult){
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prop.insufficientResources = true;
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}
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if (!prop.resources) return;
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// Attributes consumed
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prop.resources.attributesConsumed.forEach((attConsumed, i) => {
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if (attConsumed.variableName){
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let stat = memo.statsByVariableName[attConsumed.variableName];
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prop.resources.attributesConsumed[i].statId = stat && stat._id;
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prop.resources.attributesConsumed[i].statName = stat && stat.name;
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let available = stat && stat.currentValue || 0;
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prop.resources.attributesConsumed[i].available = available;
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if (available < attConsumed.quantity){
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prop.insufficientResources = true;
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}
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if (stat) prop.dependencies.push(stat._id, ...stat.dependencies);
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}
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});
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// Items consumed
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prop.resources.itemsConsumed.forEach((itemConsumed, i) => {
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let item = itemConsumed.itemId && memo.equipmentById[itemConsumed.itemId];
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prop.resources.itemsConsumed[i].itemId = item && item._id;
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let available = item && item.quantity || 0;
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prop.resources.itemsConsumed[i].available = available;
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let name = item && item.name;
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if (item && item.quantity !== 1 && item.plural){
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name = item.plural;
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}
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prop.resources.itemsConsumed[i].itemName = name;
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prop.resources.itemsConsumed[i].itemIcon = item && item.icon;
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prop.resources.itemsConsumed[i].itemColor = item && item.color;
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if (!item || available < itemConsumed.quantity){
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prop.insufficientResources = true;
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}
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if (item) prop.dependencies.push(item._id, ...item.dependencies);
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});
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}
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function computePropertyField(prop, memo, fieldName, fn){
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let {
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result,
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context,
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dependencies,
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} = evaluateCalculation({string: prop[fieldName], prop, memo, fn});
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if (result instanceof ConstantNode){
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prop[`${fieldName}Result`] = result.value;
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} else {
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prop[`${fieldName}Result`] = result.toString();
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}
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prop.dependencies.push(...dependencies);
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if (context.errors.length){
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prop[`${fieldName}Errors`] = context.errors;
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} else {
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delete prop[`${fieldName}Errors`];
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}
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}
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function computeAttack(prop, memo){
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computePropertyField(prop, memo, 'rollBonus');
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}
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function computeSavingThrow(prop, memo){
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computePropertyField(prop, memo, 'dc');
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}
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function computeSpellList(prop, memo){
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computePropertyField(prop, memo, 'maxPrepared');
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}
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function computeSlot(prop, memo){
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computePropertyField(prop, memo, 'slotCondition');
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}
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