Refactored computation into folders
This commit is contained in:
307
app/imports/api/creature/computation/engine/ComputationMemo.js
Normal file
307
app/imports/api/creature/computation/engine/ComputationMemo.js
Normal file
@@ -0,0 +1,307 @@
|
||||
import { includes, cloneDeep } from 'lodash';
|
||||
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
|
||||
|
||||
// The computation memo is an in-memory data structure used only during the
|
||||
// computation process
|
||||
export default class ComputationMemo {
|
||||
constructor(props, creature){
|
||||
this.statsByVariableName = {};
|
||||
this.extraStatsByVariableName = {};
|
||||
this.statsById = {};
|
||||
this.originalPropsById = {};
|
||||
this.propsById = {};
|
||||
this.skillsByAbility = {};
|
||||
this.unassignedEffects = [];
|
||||
this.classLevelsById = {};
|
||||
this.classes = {};
|
||||
this.togglesById = {};
|
||||
this.toggleIds = new Set();
|
||||
// Equipped items that might be used as ammo
|
||||
this.equipmentById = {};
|
||||
// Properties that have calculations, but don't impact other properties
|
||||
this.endStepPropsById = {};
|
||||
// First note all the ids of all the toggles
|
||||
props.forEach((prop) => {
|
||||
if (
|
||||
prop.type === 'toggle'
|
||||
) {
|
||||
this.toggleIds.add(prop._id);
|
||||
}
|
||||
});
|
||||
props.filter((prop) => {
|
||||
if (
|
||||
prop.type === 'toggle'
|
||||
) {
|
||||
this.addToggle(prop);
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}).filter((prop) => {
|
||||
if (
|
||||
prop.type === 'attribute' ||
|
||||
prop.type === 'skill'
|
||||
) {
|
||||
// Add all the stats
|
||||
this.addStat(prop);
|
||||
} else if (
|
||||
prop.type === 'item'
|
||||
) {
|
||||
this.addEquipment(prop);
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}).forEach((prop) => {
|
||||
// Now add all effects and proficiencies
|
||||
if (prop.type === 'effect'){
|
||||
this.addEffect(prop);
|
||||
} else if (prop.type === 'proficiency') {
|
||||
this.addProficiency(prop);
|
||||
} else if (prop.type === 'classLevel'){
|
||||
this.addClassLevel(prop);
|
||||
} else {
|
||||
this.addEndStepProp(prop);
|
||||
}
|
||||
});
|
||||
for (let name in creature.denormalizedStats){
|
||||
if (!this.statsByVariableName[name]){
|
||||
this.statsByVariableName[name] = {
|
||||
variableName: name,
|
||||
value: creature.denormalizedStats[name],
|
||||
computationDetails: propDetailsByType.denormalizedStat(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
registerProperty(prop){
|
||||
this.originalPropsById[prop._id] = cloneDeep(prop);
|
||||
this.propsById[prop._id] = prop;
|
||||
prop.dependencies = [];
|
||||
prop.computationDetails = propDetails(prop);
|
||||
prop.ancestors.forEach(ancestor => {
|
||||
if (this.toggleIds.has(ancestor.id)){
|
||||
prop.computationDetails.toggleAncestors.push(ancestor.id);
|
||||
}
|
||||
});
|
||||
return prop;
|
||||
}
|
||||
addToggle(prop){
|
||||
prop = this.registerProperty(prop);
|
||||
this.togglesById[prop._id] = prop;
|
||||
}
|
||||
addClassLevel(prop){
|
||||
prop = this.registerProperty(prop);
|
||||
this.classLevelsById[prop._id] = prop;
|
||||
}
|
||||
addStat(prop){
|
||||
let variableName = prop.variableName;
|
||||
if (!variableName) return;
|
||||
let existingStat = this.statsByVariableName[variableName];
|
||||
if (existingStat){
|
||||
existingStat.computationDetails.idsOfSameName.push(prop._id);
|
||||
this.originalPropsById[prop._id] = cloneDeep(prop);
|
||||
if (prop.baseValueCalculation){
|
||||
existingStat.computationDetails.effects.push({
|
||||
operation: 'base',
|
||||
calculation: prop.baseValueCalculation,
|
||||
stats: [variableName],
|
||||
computationDetails: propDetailsByType.effect(),
|
||||
statBase: true,
|
||||
dependencies: [],
|
||||
});
|
||||
}
|
||||
if (prop.baseProficiency){
|
||||
existingStat.computationDetails.proficiencies.push({
|
||||
value: prop.baseProficiency,
|
||||
stats: [variableName],
|
||||
computationDetails: propDetailsByType.proficiency(),
|
||||
type: 'proficiency',
|
||||
statBase: true,
|
||||
dependencies: [],
|
||||
});
|
||||
}
|
||||
} else {
|
||||
prop = this.registerProperty(prop);
|
||||
this.statsById[prop._id] = prop;
|
||||
this.statsByVariableName[variableName] = prop;
|
||||
if (
|
||||
prop.type === 'skill' &&
|
||||
isSkillCheck(prop) &&
|
||||
prop.ability
|
||||
){
|
||||
this.addSkillToAbility(prop, prop.ability)
|
||||
}
|
||||
}
|
||||
}
|
||||
addSkillToAbility(prop, ability){
|
||||
if (!this.skillsByAbility[ability]){
|
||||
this.skillsByAbility[ability] = [];
|
||||
}
|
||||
this.skillsByAbility[ability].push(prop);
|
||||
}
|
||||
addEffect(prop){
|
||||
prop = this.registerProperty(prop);
|
||||
let targets = this.getEffectTargets(prop);
|
||||
targets.forEach(target => {
|
||||
if (target.computationDetails && target.computationDetails.effects){
|
||||
target.computationDetails.effects.push(prop);
|
||||
}
|
||||
});
|
||||
if (!targets.size){
|
||||
this.unassignedEffects.push(prop);
|
||||
}
|
||||
}
|
||||
getEffectTargets(prop){
|
||||
let targets = new Set();
|
||||
if (!prop.stats) return targets;
|
||||
prop.stats.forEach((statName) => {
|
||||
let target;
|
||||
if (statName[0] === '#'){
|
||||
target = findAncestorByType({
|
||||
type: statName.slice(1),
|
||||
prop,
|
||||
memo: this
|
||||
});
|
||||
} else {
|
||||
target = this.statsByVariableName[statName];
|
||||
}
|
||||
if (!target) return;
|
||||
targets.add(target);
|
||||
if (isSkillOperation(prop) && isAbility(target)){
|
||||
let extras = this.skillsByAbility[statName] || [];
|
||||
extras.forEach(ex =>{
|
||||
// Only pass on ability effects to skills and checks
|
||||
if (ex.skillType === 'skill' || ex.skillType === 'check'){
|
||||
targets.add(ex)
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
return targets;
|
||||
}
|
||||
addProficiency(prop){
|
||||
prop = this.registerProperty(prop);
|
||||
let targets = this.getProficiencyTargets(prop);
|
||||
targets.forEach(target => {
|
||||
target.computationDetails.proficiencies.push(prop);
|
||||
});
|
||||
}
|
||||
getProficiencyTargets(prop){
|
||||
let targets = new Set();
|
||||
if (!prop.stats) return targets;
|
||||
prop.stats.forEach(statName => {
|
||||
let target = this.statsByVariableName[statName];
|
||||
if (!target) return;
|
||||
targets.add(target);
|
||||
if (isAbility(target)) {
|
||||
let extras = this.skillsByAbility[statName] || [];
|
||||
extras.forEach(ex =>{
|
||||
// Only pass on ability proficiencies to skills and checks
|
||||
if (ex.skillType === 'skill' || ex.skillType === 'check'){
|
||||
targets.add(ex)
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
return targets;
|
||||
}
|
||||
addEquipment(prop){
|
||||
prop = this.registerProperty(prop);
|
||||
this.equipmentById[prop._id] = prop;
|
||||
}
|
||||
addEndStepProp(prop){
|
||||
prop = this.registerProperty(prop);
|
||||
this.endStepPropsById[prop._id] = prop;
|
||||
}
|
||||
}
|
||||
|
||||
function isAbility(prop){
|
||||
return prop.type === 'attribute' &&
|
||||
prop.attributeType === 'ability'
|
||||
}
|
||||
|
||||
function isSkillCheck(prop){
|
||||
return includes(['skill', 'check', 'save', 'utility'], prop.skillType);
|
||||
}
|
||||
|
||||
const skillOperations = [
|
||||
'advantage',
|
||||
'disadvantage',
|
||||
'passiveAdd',
|
||||
'fail',
|
||||
'conditional',
|
||||
'rollBonus',
|
||||
];
|
||||
|
||||
function isSkillOperation(prop){
|
||||
return skillOperations.includes(prop.operation);
|
||||
}
|
||||
|
||||
function propDetails(prop){
|
||||
return propDetailsByType[prop.type] && propDetailsByType[prop.type]() ||
|
||||
propDetailsByType.default();
|
||||
}
|
||||
|
||||
const propDetailsByType = {
|
||||
default(){
|
||||
return {
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
};
|
||||
},
|
||||
toggle(){
|
||||
return {
|
||||
computed: false,
|
||||
busyComputing: false,
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
};
|
||||
},
|
||||
attribute(){
|
||||
return {
|
||||
computed: false,
|
||||
busyComputing: false,
|
||||
effects: [],
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
idsOfSameName: [],
|
||||
};
|
||||
},
|
||||
skill(){
|
||||
return {
|
||||
computed: false,
|
||||
busyComputing: false,
|
||||
effects: [],
|
||||
proficiencies: [],
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
idsOfSameName: [],
|
||||
};
|
||||
},
|
||||
effect(){
|
||||
return {
|
||||
computed: false,
|
||||
busyComputing: false,
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
};
|
||||
},
|
||||
classLevel(){
|
||||
return {
|
||||
computed: true,
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
};
|
||||
},
|
||||
proficiency(){
|
||||
return {
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
};
|
||||
},
|
||||
denormalizedStat(){
|
||||
return {
|
||||
toggleAncestors: [],
|
||||
disabledByToggle: false,
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user