Refactored computation into folders
This commit is contained in:
307
app/imports/api/creature/computation/engine/ComputationMemo.js
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307
app/imports/api/creature/computation/engine/ComputationMemo.js
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@@ -0,0 +1,307 @@
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import { includes, cloneDeep } from 'lodash';
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import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
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// The computation memo is an in-memory data structure used only during the
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// computation process
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export default class ComputationMemo {
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constructor(props, creature){
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this.statsByVariableName = {};
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this.extraStatsByVariableName = {};
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this.statsById = {};
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this.originalPropsById = {};
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this.propsById = {};
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this.skillsByAbility = {};
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this.unassignedEffects = [];
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this.classLevelsById = {};
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this.classes = {};
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this.togglesById = {};
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this.toggleIds = new Set();
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// Equipped items that might be used as ammo
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this.equipmentById = {};
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// Properties that have calculations, but don't impact other properties
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this.endStepPropsById = {};
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// First note all the ids of all the toggles
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props.forEach((prop) => {
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if (
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prop.type === 'toggle'
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) {
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this.toggleIds.add(prop._id);
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}
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});
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props.filter((prop) => {
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if (
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prop.type === 'toggle'
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) {
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this.addToggle(prop);
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} else {
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return true;
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}
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}).filter((prop) => {
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if (
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prop.type === 'attribute' ||
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prop.type === 'skill'
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) {
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// Add all the stats
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this.addStat(prop);
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} else if (
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prop.type === 'item'
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) {
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this.addEquipment(prop);
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} else {
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return true;
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}
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}).forEach((prop) => {
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// Now add all effects and proficiencies
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if (prop.type === 'effect'){
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this.addEffect(prop);
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} else if (prop.type === 'proficiency') {
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this.addProficiency(prop);
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} else if (prop.type === 'classLevel'){
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this.addClassLevel(prop);
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} else {
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this.addEndStepProp(prop);
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}
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});
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for (let name in creature.denormalizedStats){
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if (!this.statsByVariableName[name]){
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this.statsByVariableName[name] = {
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variableName: name,
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value: creature.denormalizedStats[name],
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computationDetails: propDetailsByType.denormalizedStat(),
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}
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}
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}
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}
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registerProperty(prop){
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this.originalPropsById[prop._id] = cloneDeep(prop);
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this.propsById[prop._id] = prop;
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prop.dependencies = [];
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prop.computationDetails = propDetails(prop);
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prop.ancestors.forEach(ancestor => {
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if (this.toggleIds.has(ancestor.id)){
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prop.computationDetails.toggleAncestors.push(ancestor.id);
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}
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});
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return prop;
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}
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addToggle(prop){
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prop = this.registerProperty(prop);
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this.togglesById[prop._id] = prop;
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}
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addClassLevel(prop){
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prop = this.registerProperty(prop);
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this.classLevelsById[prop._id] = prop;
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}
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addStat(prop){
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let variableName = prop.variableName;
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if (!variableName) return;
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let existingStat = this.statsByVariableName[variableName];
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if (existingStat){
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existingStat.computationDetails.idsOfSameName.push(prop._id);
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this.originalPropsById[prop._id] = cloneDeep(prop);
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if (prop.baseValueCalculation){
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existingStat.computationDetails.effects.push({
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operation: 'base',
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calculation: prop.baseValueCalculation,
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stats: [variableName],
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computationDetails: propDetailsByType.effect(),
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statBase: true,
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dependencies: [],
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});
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}
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if (prop.baseProficiency){
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existingStat.computationDetails.proficiencies.push({
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value: prop.baseProficiency,
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stats: [variableName],
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computationDetails: propDetailsByType.proficiency(),
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type: 'proficiency',
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statBase: true,
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dependencies: [],
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});
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}
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} else {
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prop = this.registerProperty(prop);
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this.statsById[prop._id] = prop;
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this.statsByVariableName[variableName] = prop;
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if (
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prop.type === 'skill' &&
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isSkillCheck(prop) &&
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prop.ability
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){
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this.addSkillToAbility(prop, prop.ability)
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}
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}
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}
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addSkillToAbility(prop, ability){
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if (!this.skillsByAbility[ability]){
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this.skillsByAbility[ability] = [];
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}
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this.skillsByAbility[ability].push(prop);
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}
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addEffect(prop){
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prop = this.registerProperty(prop);
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let targets = this.getEffectTargets(prop);
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targets.forEach(target => {
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if (target.computationDetails && target.computationDetails.effects){
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target.computationDetails.effects.push(prop);
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}
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});
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if (!targets.size){
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this.unassignedEffects.push(prop);
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}
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}
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getEffectTargets(prop){
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let targets = new Set();
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if (!prop.stats) return targets;
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prop.stats.forEach((statName) => {
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let target;
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if (statName[0] === '#'){
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target = findAncestorByType({
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type: statName.slice(1),
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prop,
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memo: this
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});
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} else {
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target = this.statsByVariableName[statName];
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}
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if (!target) return;
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targets.add(target);
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if (isSkillOperation(prop) && isAbility(target)){
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let extras = this.skillsByAbility[statName] || [];
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extras.forEach(ex =>{
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// Only pass on ability effects to skills and checks
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if (ex.skillType === 'skill' || ex.skillType === 'check'){
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targets.add(ex)
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}
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});
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}
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});
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return targets;
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}
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addProficiency(prop){
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prop = this.registerProperty(prop);
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let targets = this.getProficiencyTargets(prop);
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targets.forEach(target => {
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target.computationDetails.proficiencies.push(prop);
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});
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}
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getProficiencyTargets(prop){
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let targets = new Set();
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if (!prop.stats) return targets;
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prop.stats.forEach(statName => {
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let target = this.statsByVariableName[statName];
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if (!target) return;
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targets.add(target);
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if (isAbility(target)) {
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let extras = this.skillsByAbility[statName] || [];
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extras.forEach(ex =>{
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// Only pass on ability proficiencies to skills and checks
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if (ex.skillType === 'skill' || ex.skillType === 'check'){
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targets.add(ex)
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}
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});
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}
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});
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return targets;
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}
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addEquipment(prop){
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prop = this.registerProperty(prop);
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this.equipmentById[prop._id] = prop;
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}
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addEndStepProp(prop){
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prop = this.registerProperty(prop);
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this.endStepPropsById[prop._id] = prop;
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}
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}
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function isAbility(prop){
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return prop.type === 'attribute' &&
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prop.attributeType === 'ability'
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}
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function isSkillCheck(prop){
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return includes(['skill', 'check', 'save', 'utility'], prop.skillType);
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}
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const skillOperations = [
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'advantage',
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'disadvantage',
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'passiveAdd',
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'fail',
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'conditional',
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'rollBonus',
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];
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function isSkillOperation(prop){
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return skillOperations.includes(prop.operation);
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}
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function propDetails(prop){
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return propDetailsByType[prop.type] && propDetailsByType[prop.type]() ||
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propDetailsByType.default();
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}
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const propDetailsByType = {
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default(){
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return {
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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toggle(){
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return {
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computed: false,
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busyComputing: false,
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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attribute(){
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return {
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computed: false,
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busyComputing: false,
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effects: [],
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toggleAncestors: [],
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disabledByToggle: false,
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idsOfSameName: [],
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};
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},
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skill(){
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return {
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computed: false,
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busyComputing: false,
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effects: [],
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proficiencies: [],
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toggleAncestors: [],
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disabledByToggle: false,
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idsOfSameName: [],
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};
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},
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effect(){
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return {
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computed: false,
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busyComputing: false,
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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classLevel(){
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return {
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computed: true,
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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proficiency(){
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return {
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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denormalizedStat(){
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return {
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toggleAncestors: [],
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disabledByToggle: false,
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};
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}
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}
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@@ -0,0 +1,98 @@
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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
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export default class EffectAggregator{
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constructor(stat, memo){
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delete this.baseValueErrors;
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if (stat.baseValueCalculation){
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let {
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result,
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context,
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dependencies
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} = evaluateCalculation({
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string: stat.baseValueCalculation,
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prop: stat,
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memo
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});
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this.statBaseValue = result.value;
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stat.dependencies.push(...dependencies);
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if (context.errors.length){
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this.baseValueErrors = context.errors;
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}
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this.base = this.statBaseValue;
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} else {
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this.base = 0;
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}
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this.add = 0;
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this.mul = 1;
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this.min = Number.NEGATIVE_INFINITY;
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this.max = Number.POSITIVE_INFINITY;
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this.advantage = 0;
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this.disadvantage = 0;
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this.passiveAdd = undefined;
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this.fail = 0;
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this.set = undefined;
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this.conditional = [];
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this.rollBonus = [];
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this.hasNoEffects = true;
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}
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addEffect(effect){
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let result = effect.result;
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if (this.hasNoEffects) this.hasNoEffects = false;
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switch(effect.operation){
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case 'base':
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// Take the largest base value
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this.base = result > this.base ? result : this.base;
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if (effect.statBase){
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if (this.statBaseValue === undefined || result > this.statBaseValue){
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this.statBaseValue = result;
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}
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}
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break;
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case 'add':
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// Add all adds together
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this.add += result;
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break;
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case 'mul':
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// Multiply the muls together
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this.mul *= result;
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break;
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case 'min':
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// Take the largest min value
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this.min = result > this.min ? result : this.min;
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break;
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case 'max':
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// Take the smallest max value
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this.max = result < this.max ? result : this.max;
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break;
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case 'set':
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// Take the highest set value
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this.set = this.set === undefined || result > this.set ? result : this.set;
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break;
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case 'advantage':
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// Sum number of advantages
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this.advantage++;
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break;
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case 'disadvantage':
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// Sum number of disadvantages
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this.disadvantage++;
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break;
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case 'passiveAdd':
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// Add all passive adds together
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if (this.passiveAdd === undefined) this.passiveAdd = 0;
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this.passiveAdd += result;
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break;
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case 'fail':
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// Sum number of fails
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this.fail++;
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break;
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case 'conditional':
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// Store array of conditionals
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this.conditional.push(result);
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break;
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case 'rollBonus':
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// Store array of roll bonuses
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this.rollBonus.push(result);
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break;
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}
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}
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}
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12
app/imports/api/creature/computation/engine/applyToggles.js
Normal file
12
app/imports/api/creature/computation/engine/applyToggles.js
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@@ -0,0 +1,12 @@
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import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
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export default function applyToggles(prop, memo){
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prop.computationDetails.toggleAncestors.forEach(toggleId => {
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let toggle = memo.togglesById[toggleId];
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computeToggle(toggle, memo);
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prop.dependencies.push(toggle._id, ...toggle.dependencies);
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if (!toggle.toggleResult){
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prop.computationDetails.disabledByToggle = true;
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}
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});
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}
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159
app/imports/api/creature/computation/engine/combineStat.js
Normal file
159
app/imports/api/creature/computation/engine/combineStat.js
Normal file
@@ -0,0 +1,159 @@
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import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
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import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
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import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
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export default function combineStat(stat, aggregator, memo){
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if (stat.type === 'attribute'){
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combineAttribute(stat, aggregator, memo);
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} else if (stat.type === 'skill'){
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combineSkill(stat, aggregator, memo);
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} else if (stat.type === 'damageMultiplier'){
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combineDamageMultiplier(stat, memo);
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}
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}
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function getAggregatorResult(stat, aggregator){
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let result = (aggregator.base + aggregator.add) * aggregator.mul;
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if (result < aggregator.min) {
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result = aggregator.min;
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}
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if (result > aggregator.max) {
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result = aggregator.max;
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}
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if (aggregator.set !== undefined) {
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result = aggregator.set;
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}
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if (!stat.decimal && Number.isFinite(result)){
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result = Math.floor(result);
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}
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return result;
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}
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function combineAttribute(stat, aggregator, memo){
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stat.value = getAggregatorResult(stat, aggregator);
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stat.baseValue = aggregator.statBaseValue;
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stat.baseValueErrors = aggregator.baseValueErrors;
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if (stat.attributeType === 'spellSlot'){
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let {
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result,
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context,
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dependencies
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} = evaluateCalculation({
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string: stat.spellSlotLevelCalculation,
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memo,
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prop: stat,
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});
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stat.spellSlotLevelValue = result.value;
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stat.spellSlotLevelErrors = context.errors;
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stat.dependencies.push(...dependencies);
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}
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stat.currentValue = stat.value - (stat.damage || 0);
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// Ability scores get modifiers
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if (stat.attributeType === 'ability') {
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stat.modifier = Math.floor((stat.currentValue - 10) / 2);
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} else {
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stat.modifier = undefined;
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}
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// Hit dice get constitution modifiers
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stat.constitutionMod = undefined;
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if (stat.attributeType === 'hitDice') {
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let conStat = memo.statsByVariableName['constitution'];
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if (conStat && 'modifier' in conStat){
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stat.constitutionMod = conStat.modifier;
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stat.dependencies.push(conStat._id, ...conStat.dependencies);
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}
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}
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// Stats that have no effects can be hidden based on a sheet setting
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stat.hide = aggregator.hasNoEffects &&
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stat.baseValue === undefined ||
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undefined
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}
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function combineSkill(stat, aggregator, memo){
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// Skills are based on some ability Modifier
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let ability = memo.statsByVariableName[stat.ability]
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if (stat.ability && ability){
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if (!ability.computationDetails.computed){
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computeStat(ability, memo);
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}
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stat.abilityMod = ability.modifier;
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stat.dependencies.push(ability._id, ...ability.dependencies);
|
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}
|
||||
// Combine all the child proficiencies
|
||||
stat.proficiency = stat.baseProficiency || 0;
|
||||
for (let i in stat.computationDetails.proficiencies){
|
||||
let prof = stat.computationDetails.proficiencies[i];
|
||||
applyToggles(prof, memo);
|
||||
if (
|
||||
!prof.computationDetails.disabledByToggle &&
|
||||
prof.value > stat.proficiency
|
||||
){
|
||||
stat.proficiency = prof.value;
|
||||
stat.dependencies.push(prof._id, ...prof.dependencies);
|
||||
}
|
||||
}
|
||||
// Get the character's proficiency bonus to apply
|
||||
let profBonusStat = memo.statsByVariableName['proficiencyBonus'];
|
||||
let profBonus = profBonusStat && profBonusStat.value;
|
||||
|
||||
if (typeof profBonus !== 'number' && memo.statsByVariableName['level']){
|
||||
let level = memo.statsByVariableName['level'].value;
|
||||
profBonus = Math.ceil(level / 4) + 1;
|
||||
if (level._id) stat.dependencies.push(level._id);
|
||||
if (level.dependencies) stat.dependencies.push(...level.dependencies);
|
||||
} else {
|
||||
stat.dependencies.push(profBonusStat._id, ...profBonusStat.dependencies);
|
||||
}
|
||||
// Multiply the proficiency bonus by the actual proficiency
|
||||
profBonus *= stat.proficiency;
|
||||
// Base value
|
||||
stat.baseValue = aggregator.statBaseValue;
|
||||
stat.baseValueErrors = aggregator.baseValueErrors;
|
||||
// Combine everything to get the final result
|
||||
let result = (aggregator.base + stat.abilityMod + profBonus + aggregator.add) * aggregator.mul;
|
||||
if (result < aggregator.min) result = aggregator.min;
|
||||
if (result > aggregator.max) result = aggregator.max;
|
||||
if (aggregator.set !== undefined) {
|
||||
result = aggregator.set;
|
||||
}
|
||||
if (Number.isFinite(result)){
|
||||
result = Math.floor(result);
|
||||
}
|
||||
stat.value = result;
|
||||
// Advantage/disadvantage
|
||||
if (aggregator.advantage && !aggregator.disadvantage){
|
||||
stat.advantage = 1;
|
||||
} else if (aggregator.disadvantage && !aggregator.advantage){
|
||||
stat.advantage = -1;
|
||||
} else {
|
||||
stat.advantage = 0;
|
||||
}
|
||||
// Passive bonus
|
||||
stat.passiveBonus = aggregator.passiveAdd;
|
||||
// conditional benefits
|
||||
stat.conditionalBenefits = aggregator.conditional;
|
||||
// Roll bonuses
|
||||
stat.rollBonus = aggregator.rollBonus;
|
||||
// Forced to fail
|
||||
stat.fail = aggregator.fail;
|
||||
// Rollbonus
|
||||
stat.rollBonuses = aggregator.rollBonus;
|
||||
// Hide
|
||||
stat.hide = aggregator.hasNoEffects &&
|
||||
stat.baseValue === undefined &&
|
||||
stat.proficiency == 0 ||
|
||||
undefined;
|
||||
}
|
||||
|
||||
function combineDamageMultiplier(stat){
|
||||
if (stat.immunityCount) return 0;
|
||||
let result;
|
||||
if (stat.ressistanceCount && !stat.vulnerabilityCount){
|
||||
result = 0.5;
|
||||
} else if (!stat.ressistanceCount && stat.vulnerabilityCount){
|
||||
result = 2;
|
||||
} else {
|
||||
result = 1;
|
||||
}
|
||||
stat.value = result;
|
||||
}
|
||||
54
app/imports/api/creature/computation/engine/computeEffect.js
Normal file
54
app/imports/api/creature/computation/engine/computeEffect.js
Normal file
@@ -0,0 +1,54 @@
|
||||
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
|
||||
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
|
||||
|
||||
export default function computeEffect(effect, memo){
|
||||
if (effect.computationDetails.computed) return;
|
||||
if (effect.computationDetails.busyComputing){
|
||||
// Trying to compute this effect again while it is already computing.
|
||||
// We must be in a dependency loop.
|
||||
effect.computationDetails.computed = true;
|
||||
effect.result = NaN;
|
||||
effect.computationDetails.busyComputing = false;
|
||||
effect.computationDetails.error = 'dependencyLoop';
|
||||
if (Meteor.isClient) console.warn('dependencyLoop', effect);
|
||||
return;
|
||||
}
|
||||
// Before doing any work, mark this effect as busy
|
||||
effect.computationDetails.busyComputing = true;
|
||||
|
||||
// Apply any toggles
|
||||
applyToggles(effect, memo);
|
||||
|
||||
// Determine result of effect calculation
|
||||
delete effect.errors;
|
||||
if (!effect.calculation){
|
||||
if(effect.operation === 'add' || effect.operation === 'base'){
|
||||
effect.result = 0;
|
||||
} else {
|
||||
delete effect.result
|
||||
}
|
||||
} else if (Number.isFinite(+effect.calculation)){
|
||||
effect.result = +effect.calculation;
|
||||
} else if(effect.operation === 'conditional' || effect.operation === 'rollBonus'){
|
||||
effect.result = effect.calculation;
|
||||
} else if(_.contains(['advantage', 'disadvantage', 'fail'], effect.operation)){
|
||||
effect.result = 1;
|
||||
} else {
|
||||
let {
|
||||
result,
|
||||
context,
|
||||
dependencies,
|
||||
} = evaluateCalculation({
|
||||
string: effect.calculation,
|
||||
prop: effect,
|
||||
memo
|
||||
});
|
||||
effect.result = result.value;
|
||||
effect.dependencies.push(...dependencies);
|
||||
if (context.errors.length){
|
||||
effect.errors = context.errors;
|
||||
}
|
||||
}
|
||||
effect.computationDetails.computed = true;
|
||||
effect.computationDetails.busyComputing = false;
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
|
||||
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
|
||||
|
||||
export default function computeEndStepProperty(prop, memo){
|
||||
switch (prop.type){
|
||||
case 'action':
|
||||
case 'spell':
|
||||
computeAction(prop, memo);
|
||||
break;
|
||||
case 'adjustment':
|
||||
case 'damage':
|
||||
computePropertyField(prop, memo, 'amount', 'compile');
|
||||
break;
|
||||
case 'attack':
|
||||
computeAction(prop, memo);
|
||||
computeAttack(prop, memo);
|
||||
break;
|
||||
case 'savingThrow':
|
||||
computeSavingThrow(prop, memo);
|
||||
break;
|
||||
case 'spellList':
|
||||
computeSpellList(prop, memo);
|
||||
break;
|
||||
case 'propertySlot':
|
||||
computeSlot(prop, memo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function computeAction(prop, memo){
|
||||
// Uses
|
||||
let {
|
||||
result,
|
||||
context,
|
||||
dependencies,
|
||||
} = evaluateCalculation({ string: prop.uses, prop, memo});
|
||||
prop.usesResult = result.value;
|
||||
prop.dependencies.push(...dependencies);
|
||||
if (context.errors.length){
|
||||
prop.usesErrors = context.errors;
|
||||
} else {
|
||||
delete prop.usesErrors;
|
||||
}
|
||||
prop.insufficientResources = undefined;
|
||||
if (prop.usesUsed >= prop.usesResult){
|
||||
prop.insufficientResources = true;
|
||||
}
|
||||
if (!prop.resources) return;
|
||||
// Attributes consumed
|
||||
prop.resources.attributesConsumed.forEach((attConsumed, i) => {
|
||||
if (attConsumed.variableName){
|
||||
let stat = memo.statsByVariableName[attConsumed.variableName];
|
||||
prop.resources.attributesConsumed[i].statId = stat && stat._id;
|
||||
prop.resources.attributesConsumed[i].statName = stat && stat.name;
|
||||
let available = stat && stat.currentValue || 0;
|
||||
prop.resources.attributesConsumed[i].available = available;
|
||||
if (available < attConsumed.quantity){
|
||||
prop.insufficientResources = true;
|
||||
}
|
||||
if (stat) prop.dependencies.push(stat._id, ...stat.dependencies);
|
||||
}
|
||||
});
|
||||
// Items consumed
|
||||
prop.resources.itemsConsumed.forEach((itemConsumed, i) => {
|
||||
let item = itemConsumed.itemId && memo.equipmentById[itemConsumed.itemId];
|
||||
prop.resources.itemsConsumed[i].itemId = item && item._id;
|
||||
let available = item && item.quantity || 0;
|
||||
prop.resources.itemsConsumed[i].available = available;
|
||||
let name = item && item.name;
|
||||
if (item && item.quantity !== 1 && item.plural){
|
||||
name = item.plural;
|
||||
}
|
||||
prop.resources.itemsConsumed[i].itemName = name;
|
||||
prop.resources.itemsConsumed[i].itemIcon = item && item.icon;
|
||||
prop.resources.itemsConsumed[i].itemColor = item && item.color;
|
||||
if (!item || available < itemConsumed.quantity){
|
||||
prop.insufficientResources = true;
|
||||
}
|
||||
if (item) prop.dependencies.push(item._id, ...item.dependencies);
|
||||
});
|
||||
}
|
||||
|
||||
function computePropertyField(prop, memo, fieldName, fn){
|
||||
let {
|
||||
result,
|
||||
context,
|
||||
dependencies,
|
||||
} = evaluateCalculation({string: prop[fieldName], prop, memo, fn});
|
||||
if (result instanceof ConstantNode){
|
||||
prop[`${fieldName}Result`] = result.value;
|
||||
} else {
|
||||
prop[`${fieldName}Result`] = result.toString();
|
||||
}
|
||||
prop.dependencies.push(...dependencies);
|
||||
if (context.errors.length){
|
||||
prop[`${fieldName}Errors`] = context.errors;
|
||||
} else {
|
||||
delete prop[`${fieldName}Errors`];
|
||||
}
|
||||
}
|
||||
|
||||
function computeAttack(prop, memo){
|
||||
computePropertyField(prop, memo, 'rollBonus');
|
||||
}
|
||||
|
||||
function computeSavingThrow(prop, memo){
|
||||
computePropertyField(prop, memo, 'dc');
|
||||
}
|
||||
|
||||
function computeSpellList(prop, memo){
|
||||
computePropertyField(prop, memo, 'maxPrepared');
|
||||
}
|
||||
|
||||
function computeSlot(prop, memo){
|
||||
computePropertyField(prop, memo, 'slotCondition');
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
|
||||
|
||||
export default function computeInlineCalculations(prop, memo){
|
||||
if (prop.summary){
|
||||
computeInlineCalcsForField(prop, memo, 'summary');
|
||||
}
|
||||
if (prop.description){
|
||||
computeInlineCalcsForField(prop, memo, 'description');
|
||||
}
|
||||
}
|
||||
|
||||
function computeInlineCalcsForField(prop, memo, field){
|
||||
let string = prop[field];
|
||||
let inlineComputations = [];
|
||||
let matches = string.matchAll(/\{([^{}]*)\}/g);
|
||||
for (let match of matches){
|
||||
let calculation = match[1];
|
||||
let {
|
||||
result,
|
||||
context,
|
||||
dependencies,
|
||||
} = evaluateCalculation({string: calculation, prop, memo, fn: 'compile'});
|
||||
let computation = {
|
||||
calculation,
|
||||
result: result.toString(),
|
||||
};
|
||||
if (context.errors.length){
|
||||
computation.errors = context.errors;
|
||||
}
|
||||
inlineComputations.push(computation);
|
||||
prop.dependencies.push(...dependencies);
|
||||
}
|
||||
prop[`${field}Calculations`] = inlineComputations;
|
||||
}
|
||||
50
app/imports/api/creature/computation/engine/computeLevels.js
Normal file
50
app/imports/api/creature/computation/engine/computeLevels.js
Normal file
@@ -0,0 +1,50 @@
|
||||
import { forOwn, has } from 'lodash';
|
||||
|
||||
export default function computeLevels(memo){
|
||||
computeClassLevels(memo);
|
||||
computeTotalLevel(memo);
|
||||
}
|
||||
|
||||
function computeClassLevels(memo){
|
||||
forOwn(memo.classLevelsById, classLevel => {
|
||||
// class levels are mutually dependent
|
||||
classLevel.dependencies.push(Object.keys(memo.classLevelsById));
|
||||
let name = classLevel.variableName;
|
||||
let stat = memo.statsByVariableName[name];
|
||||
if (!stat){
|
||||
memo.statsByVariableName[name] = classLevel;
|
||||
memo.classes[name] = classLevel;
|
||||
} else if (!has(stat, 'level')){
|
||||
// Stat is overriden by an attribute
|
||||
return;
|
||||
} else if (stat.level < classLevel.level) {
|
||||
memo.statsByVariableName[name] = classLevel;
|
||||
memo.classes[name] = classLevel;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function computeTotalLevel(memo){
|
||||
let currentLevel = memo.statsByVariableName['level'];
|
||||
if (!currentLevel){
|
||||
currentLevel = {
|
||||
value: 0,
|
||||
dependencies: [],
|
||||
computationDetails: {
|
||||
builtIn: true,
|
||||
computed: true,
|
||||
}
|
||||
};
|
||||
memo.statsByVariableName['level'] = currentLevel;
|
||||
}
|
||||
// bail out if overriden by an attribute
|
||||
if (!currentLevel.computationDetails.builtIn) return;
|
||||
let level = 0;
|
||||
for (let name in memo.classes){
|
||||
let cls = memo.classes[name];
|
||||
level += cls.level || 0;
|
||||
if (cls._id) currentLevel.dependencies.push(cls._id);
|
||||
if (cls.dependencies) currentLevel.dependencies.push(...cls.dependencies);
|
||||
}
|
||||
currentLevel.value = level;
|
||||
}
|
||||
32
app/imports/api/creature/computation/engine/computeMemo.js
Normal file
32
app/imports/api/creature/computation/engine/computeMemo.js
Normal file
@@ -0,0 +1,32 @@
|
||||
import { each, forOwn } from 'lodash';
|
||||
import computeLevels from '/imports/api/creature/computation/engine/computeLevels.js';
|
||||
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
|
||||
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
|
||||
import computeToggle from '/imports/api/creature/computation/engine/computeToggle.js';
|
||||
import computeEndStepProperty from '/imports/api/creature/computation/engine/computeEndStepProperty.js';
|
||||
import computeInlineCalculations from '/imports/api/creature/computation/engine/computeInlineCalculations.js';
|
||||
|
||||
export default function computeMemo(memo){
|
||||
// Compute level
|
||||
computeLevels(memo);
|
||||
// Compute all stats, even if they are overriden
|
||||
forOwn(memo.statsById, stat => {
|
||||
computeStat (stat, memo);
|
||||
});
|
||||
// Compute effects which didn't end up targeting a stat
|
||||
each(memo.unassignedEffects, effect => {
|
||||
computeEffect(effect, memo);
|
||||
});
|
||||
// Compute toggles which didn't already get computed by dependencies
|
||||
forOwn(memo.togglesById, toggle => {
|
||||
computeToggle(toggle, memo);
|
||||
});
|
||||
// Compute end step properties
|
||||
forOwn(memo.endStepPropsById, prop => {
|
||||
computeEndStepProperty(prop, memo);
|
||||
});
|
||||
// Compute inline calculations
|
||||
forOwn(memo.propsById, prop => {
|
||||
computeInlineCalculations(prop, memo);
|
||||
});
|
||||
}
|
||||
42
app/imports/api/creature/computation/engine/computeStat.js
Normal file
42
app/imports/api/creature/computation/engine/computeStat.js
Normal file
@@ -0,0 +1,42 @@
|
||||
import combineStat from '/imports/api/creature/computation/engine/combineStat.js';
|
||||
import computeEffect from '/imports/api/creature/computation/engine/computeEffect.js';
|
||||
import EffectAggregator from '/imports/api/creature/computation/engine/EffectAggregator.js';
|
||||
import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
|
||||
import { each } from 'lodash';
|
||||
|
||||
export default function computeStat(stat, memo){
|
||||
// If the stat is already computed, skip it
|
||||
if (stat.computationDetails.computed) return;
|
||||
if (stat.computationDetails.busyComputing){
|
||||
// Trying to compute this stat again while it is already computing.
|
||||
// We must be in a dependency loop.
|
||||
stat.computationDetails.computed = true;
|
||||
stat.value = NaN;
|
||||
stat.computationDetails.busyComputing = false;
|
||||
stat.computationDetails.error = 'dependencyLoop';
|
||||
if (Meteor.isClient) console.warn('dependencyLoop', stat);
|
||||
return;
|
||||
}
|
||||
// Before doing any work, mark this stat as busy
|
||||
stat.computationDetails.busyComputing = true;
|
||||
// Apply any toggles
|
||||
applyToggles(stat, memo);
|
||||
|
||||
if (!stat.computationDetails.disabledByToggle){
|
||||
// Compute and aggregate all the effects
|
||||
let aggregator = new EffectAggregator(stat, memo)
|
||||
each(stat.computationDetails.effects, (effect) => {
|
||||
computeEffect(effect, memo);
|
||||
if (effect._id) stat.dependencies.push(effect._id);
|
||||
stat.dependencies.push(...effect.dependencies);
|
||||
if (!effect.computationDetails.disabledByToggle){
|
||||
aggregator.addEffect(effect);
|
||||
}
|
||||
});
|
||||
// Conglomerate all the effects to compute the final stat values
|
||||
combineStat(stat, aggregator, memo);
|
||||
}
|
||||
// Mark the attribute as computed
|
||||
stat.computationDetails.computed = true;
|
||||
stat.computationDetails.busyComputing = false;
|
||||
}
|
||||
42
app/imports/api/creature/computation/engine/computeToggle.js
Normal file
42
app/imports/api/creature/computation/engine/computeToggle.js
Normal file
@@ -0,0 +1,42 @@
|
||||
import evaluateCalculation from '/imports/api/creature/computation/engine/evaluateCalculation.js';
|
||||
|
||||
export default function computeToggle(toggle, memo){
|
||||
if (toggle.computationDetails.computed) return;
|
||||
if (toggle.computationDetails.busyComputing){
|
||||
// Trying to compute this effect again while it is already computing.
|
||||
// We must be in a dependency loop.
|
||||
toggle.computationDetails.computed = true;
|
||||
toggle.result = false;
|
||||
toggle.computationDetails.busyComputing = false;
|
||||
toggle.computationDetails.error = 'dependencyLoop';
|
||||
if (Meteor.isClient) console.warn('dependencyLoop', toggle);
|
||||
return;
|
||||
}
|
||||
// Before doing any work, mark this toggle as busy
|
||||
toggle.computationDetails.busyComputing = true;
|
||||
|
||||
// Do work
|
||||
delete toggle.errors;
|
||||
if (toggle.enabled){
|
||||
toggle.toggleResult = true;
|
||||
} else if (toggle.disabled){
|
||||
toggle.toggleResult = false;
|
||||
} else if (!toggle.condition){
|
||||
toggle.toggleResult = false;
|
||||
} else if (Number.isFinite(+toggle.condition)){
|
||||
toggle.toggleResult = !!+toggle.condition;
|
||||
} else {
|
||||
let {
|
||||
result,
|
||||
context,
|
||||
dependencies,
|
||||
} = evaluateCalculation({string: toggle.condition, prop: toggle, memo});
|
||||
toggle.toggleResult = !!result.value;
|
||||
toggle.dependencies.push(...dependencies);
|
||||
if (context.errors.length){
|
||||
toggle.errors = context.errors;
|
||||
}
|
||||
}
|
||||
toggle.computationDetails.computed = true;
|
||||
toggle.computationDetails.busyComputing = false;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
import computeStat from '/imports/api/creature/computation/engine/computeStat.js';
|
||||
import { parse, CompilationContext } from '/imports/parser/parser.js';
|
||||
import SymbolNode from '/imports/parser/parseTree/SymbolNode.js';
|
||||
import AccessorNode from '/imports/parser/parseTree/AccessorNode.js';
|
||||
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
|
||||
import findAncestorByType from '/imports/api/creature/computation/engine/findAncestorByType.js';
|
||||
|
||||
/* Convert a calculation into a constant output and errors*/
|
||||
export default function evaluateCalculation({
|
||||
string,
|
||||
prop,
|
||||
memo,
|
||||
fn = 'reduce',
|
||||
}){
|
||||
let dependencies = [];
|
||||
let errors = [];
|
||||
if (!string) return {
|
||||
context: {errors},
|
||||
result: new ConstantNode({value: string, type: 'string'}),
|
||||
dependencies,
|
||||
};
|
||||
// Parse the string
|
||||
let calc;
|
||||
try {
|
||||
calc = parse(string);
|
||||
} catch (e) {
|
||||
errors.push({
|
||||
type: 'parsing',
|
||||
message: e.message || e
|
||||
});
|
||||
return {
|
||||
context: {errors},
|
||||
result: new ConstantNode({value: string, type: 'string'}),
|
||||
dependencies,
|
||||
};
|
||||
}
|
||||
if (!calc){
|
||||
return {
|
||||
context: {errors},
|
||||
result: new ConstantNode({value: calc, type: 'string'}),
|
||||
dependencies,
|
||||
};
|
||||
}
|
||||
// Ensure all symbol nodes are defined and computed
|
||||
calc.traverse(node => {
|
||||
if (node instanceof SymbolNode || node instanceof AccessorNode){
|
||||
// References up the tree start with $
|
||||
let stat;
|
||||
if (node.name[0] === '#'){
|
||||
stat = findAncestorByType({type: node.name.slice(1), prop, memo});
|
||||
memo.statsByVariableName[node.name] = stat;
|
||||
} else {
|
||||
stat = memo.statsByVariableName[node.name];
|
||||
}
|
||||
if (stat && stat.computationDetails && !stat.computationDetails.computed){
|
||||
computeStat(stat, memo);
|
||||
}
|
||||
if (stat) dependencies.push(stat._id || node.name, ...stat.dependencies);
|
||||
}
|
||||
});
|
||||
// Evaluate
|
||||
let context = new CompilationContext();
|
||||
let result = calc[fn](memo.statsByVariableName, context);
|
||||
return {result, context, dependencies};
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
export default function findAncestorByType({type, prop, memo}){
|
||||
if (!prop || !prop.ancestors) return;
|
||||
let ancestor;
|
||||
for (let i = prop.ancestors.length - 1; i >= 0; i--){
|
||||
ancestor = memo.propsById[prop.ancestors[i].id];
|
||||
if (ancestor && ancestor.type === type){
|
||||
return ancestor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
|
||||
export default function getComputationProperties(creatureId){
|
||||
// find ids of all toggles that have conditions, even if they are inactive
|
||||
let toggleIds = CreatureProperties.find({
|
||||
'ancestors.id': creatureId,
|
||||
type: 'toggle',
|
||||
removed: {$ne: true},
|
||||
condition: { $exists: true },
|
||||
}, {
|
||||
fields: {_id: 1},
|
||||
}).map(t => t._id);
|
||||
// Find all the relevant properties
|
||||
return CreatureProperties.find({
|
||||
'ancestors.id': creatureId,
|
||||
removed: {$ne: true},
|
||||
$or: [
|
||||
// All active properties
|
||||
{inactive: {$ne: true}},
|
||||
// All active and inactive toggles with conditions
|
||||
// Same as {$in: toggleIds}, but should be slightly faster
|
||||
{type: 'toggle', condition: { $exists: true }},
|
||||
// All decendents of the above toggles
|
||||
{'ancestors.id': {$in: toggleIds}},
|
||||
]
|
||||
}, {
|
||||
// Filter out fields never used by calculations
|
||||
fields: {
|
||||
icon: 0,
|
||||
},
|
||||
sort: {
|
||||
order: 1,
|
||||
}
|
||||
}).fetch();
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
|
||||
export default function getDependentProperties({creatureId, dependencies}){
|
||||
// find ids of all dependant toggles that have conditions, even if inactive
|
||||
let toggleIds = CreatureProperties.find({
|
||||
'ancestors.id': creatureId,
|
||||
type: 'toggle',
|
||||
removed: {$ne: true},
|
||||
condition: { $exists: true },
|
||||
dependencies: {$in: dependencies},
|
||||
}, {
|
||||
fields: {_id: 1},
|
||||
}).map(t => t._id);
|
||||
// Find all the dependant properties
|
||||
let props = CreatureProperties.find({
|
||||
'ancestors.id': creatureId,
|
||||
removed: {$ne: true},
|
||||
dependencies: {$in: dependencies},
|
||||
$or: [
|
||||
// All active properties
|
||||
{inactive: {$ne: true}},
|
||||
// All active and inactive toggles with conditions
|
||||
// Same as {$in: toggleIds}, but should be slightly faster
|
||||
{type: 'toggle', condition: { $exists: true }},
|
||||
// All decendents of the above toggles
|
||||
{'ancestors.id': {$in: toggleIds}},
|
||||
]
|
||||
}, {
|
||||
// Filter out fields never used by calculations
|
||||
fields: {
|
||||
icon: 0,
|
||||
},
|
||||
sort: {
|
||||
order: 1,
|
||||
}
|
||||
}).fetch();
|
||||
// Add on all the properties th
|
||||
CreatureProperties.find({_id: {$in: dependencies}}).forEach(prop => {
|
||||
props.push(prop)
|
||||
});
|
||||
return props;
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
import { Meteor } from 'meteor/meteor'
|
||||
import { isEqual, forOwn } from 'lodash';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import propertySchemasIndex from '/imports/api/properties/computedOnlyPropertySchemasIndex.js';
|
||||
|
||||
export default function writeAlteredProperties(memo){
|
||||
let bulkWriteOperations = [];
|
||||
// Loop through all properties on the memo
|
||||
forOwn(memo.propsById, changed => {
|
||||
let schema = propertySchemasIndex[changed.type];
|
||||
if (!schema) return;
|
||||
let extraIds = changed.computationDetails.idsOfSameName;
|
||||
let ids;
|
||||
if (extraIds && extraIds.length){
|
||||
ids = [changed._id, ...extraIds];
|
||||
} else {
|
||||
ids = [changed._id];
|
||||
}
|
||||
ids.forEach(id => {
|
||||
let op = undefined;
|
||||
let original = memo.originalPropsById[id];
|
||||
let keys = ['dependencies', ...schema.objectKeys()];
|
||||
op = addChangedKeysToOp(op, keys, original, changed);
|
||||
if (op){
|
||||
bulkWriteOperations.push(op);
|
||||
}
|
||||
});
|
||||
});
|
||||
bulkWriteProperties(bulkWriteOperations);
|
||||
}
|
||||
|
||||
function addChangedKeysToOp(op, keys, original, changed) {
|
||||
// Loop through all keys that can be changed by computation
|
||||
// and compile an operation that sets all those keys
|
||||
for (let key of keys){
|
||||
if (!isEqual(original[key], changed[key])){
|
||||
if (!op) op = newOperation(original._id, changed.type);
|
||||
let value = changed[key];
|
||||
if (value === undefined){
|
||||
// Unset values that become undefined
|
||||
addUnsetOp(op, key);
|
||||
} else {
|
||||
// Set values that changed to something else
|
||||
addSetOp(op, key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return op;
|
||||
}
|
||||
|
||||
function newOperation(_id, type){
|
||||
let newOp = {
|
||||
updateOne: {
|
||||
filter: {_id},
|
||||
update: {},
|
||||
}
|
||||
};
|
||||
if (Meteor.isClient){
|
||||
newOp.type = type;
|
||||
}
|
||||
return newOp;
|
||||
}
|
||||
|
||||
function addSetOp(op, key, value){
|
||||
if (op.updateOne.update.$set){
|
||||
op.updateOne.update.$set[key] = value;
|
||||
} else {
|
||||
op.updateOne.update.$set = {[key]: value};
|
||||
}
|
||||
}
|
||||
|
||||
function addUnsetOp(op, key){
|
||||
if (op.updateOne.update.$unset){
|
||||
op.updateOne.update.$unset[key] = 1;
|
||||
} else {
|
||||
op.updateOne.update.$unset = {[key]: 1};
|
||||
}
|
||||
}
|
||||
|
||||
function bulkWriteProperties(bulkWriteOps){
|
||||
if (!bulkWriteOps.length) return;
|
||||
// Only use bulk writing if there are many writes to do
|
||||
// it makes latency compensation janky, so we avoid it for smaller writes
|
||||
if (Meteor.isServer && bulkWriteOps.length > 16){
|
||||
CreatureProperties.rawCollection().bulkWrite(
|
||||
bulkWriteOps,
|
||||
{ordered : false},
|
||||
function(e){
|
||||
if (e) {
|
||||
console.error('Bulk write failed: ');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
);
|
||||
} else {
|
||||
bulkWriteOps.forEach(op => {
|
||||
let updateOneOrMany = op.updateOne || op.updateMany;
|
||||
CreatureProperties.update(updateOneOrMany.filter, updateOneOrMany.update, {
|
||||
// The bulk code is bypassing validation, so do the same here
|
||||
// selector: {type: op.type} // include this if bypass is off
|
||||
bypassCollection2: true,
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
import { pick, forOwn } from 'lodash';
|
||||
import Creatures from '/imports/api/creature/Creatures.js';
|
||||
import VERSION from '/imports/constants/VERSION.js';
|
||||
|
||||
export default function writeCreatureVariables(memo, creatureId) {
|
||||
const fields = [
|
||||
'name',
|
||||
'attributeType',
|
||||
'baseValue',
|
||||
'spellSlotLevelValue',
|
||||
'damage',
|
||||
'decimal',
|
||||
'reset',
|
||||
'resetMultiplier',
|
||||
'value',
|
||||
'currentValue',
|
||||
'modifier',
|
||||
'ability',
|
||||
'skillType',
|
||||
'baseProficiency',
|
||||
'abilityMod',
|
||||
'advantage',
|
||||
'passiveBonus',
|
||||
'proficiency',
|
||||
'conditionalBenefits',
|
||||
'rollBonuses',
|
||||
'fail',
|
||||
'level',
|
||||
];
|
||||
|
||||
memo.creatureVariables = {};
|
||||
forOwn(memo.statsByVariableName, (stat, variableName) => {
|
||||
let condensedStat = pick(stat, fields);
|
||||
memo.creatureVariables[variableName] = condensedStat;
|
||||
});
|
||||
Creatures.update(creatureId, {$set: {
|
||||
variables: memo.creatureVariables,
|
||||
computeVersion: VERSION,
|
||||
}});
|
||||
}
|
||||
Reference in New Issue
Block a user