Moved properties out of creature folder, since they apply to library nodes as well now
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131
app/imports/api/properties/Actions.js
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131
app/imports/api/properties/Actions.js
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import SimpleSchema from 'simpl-schema';
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import schema from '/imports/api/schema.js';
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import AdjustmentSchema from '/imports/api/creature/subSchemas/AdjustmentSchema.js';
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import StoredBuffSchema from '/imports/api/properties/Buffs.js';
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import { PropertySchema } from '/imports/api/properties/Properties.js'
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import ColorSchema from '/imports/api/creature/subSchemas/ColorSchema.js';
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// Mixins
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import creaturePermissionMixin from '/imports/api/creature/mixins/creaturePermissionMixin.js';
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import { setDocToLastMixin } from '/imports/api/creature/mixins/setDocToLastMixin.js';
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import { setDocAncestryMixin, ensureAncestryContainsCharIdMixin } from '/imports/api/parenting/parenting.js';
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import simpleSchemaMixin from '/imports/api/creature/mixins/simpleSchemaMixin.js';
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import propagateInheritanceUpdateMixin from '/imports/api/creature/mixins/propagateInheritanceUpdateMixin.js';
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import updateSchemaMixin from '/imports/api/creature/mixins/updateSchemaMixin.js';
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let Actions = new Mongo.Collection('actions');
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/*
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* Actions are things a character can do
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* Any rolls that are children of actions will be rolled when taking the action
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* Any actions that are children of this action will be considered alternatives
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* to this action
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*/
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let ActionSchema = schema({
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name: {
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type: String,
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optional: true,
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},
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description: {
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type: String,
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optional: true,
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},
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// What time-resource is used to take the action in combat
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// long actions take longer than 1 round to cast
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type: {
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type: String,
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allowedValues: ['action', 'bonus', 'attack', 'reaction', 'free', 'long'],
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defaultValue: 'action',
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},
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// Who is the action directed at
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target: {
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type: String,
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defaultValue: 'singleTarget',
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allowedValues: [
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'self',
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'singleTarget',
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'multipleTargets',
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],
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},
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// Effects can apply to this tag specifically
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// Ranged spell attack, Ranged weapon attack, etc.
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tags: {
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type: Array,
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defaultValue: [],
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},
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'tags.$': {
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type: String,
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},
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// Adjustments applied when taking this action
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// Ideally, if these adjustments can't be made, the action should be unusable
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adjustments: {
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type: Array,
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defaultValue: [],
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},
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'adjustments.$': {
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type: AdjustmentSchema,
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},
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// Buffs applied when taking this action
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buffs: {
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type: Array,
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defaultValue: [],
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},
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'buffs.$': {
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type: StoredBuffSchema,
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},
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// Calculation of how many times this action can be used
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// Only set if this action tracks its own uses, rather than adjusting
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// resources
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uses: {
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type: String,
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optional: true,
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},
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// Integer of how many times it has already been used
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usesUsed: {
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type: SimpleSchema.Integer,
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optional: true,
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},
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// How this action's uses are reset automatically
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reset: {
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type: String,
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allowedValues: ["longRest", "shortRest"],
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optional: true,
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},
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});
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ActionSchema.extend(ColorSchema);
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Actions.attachSchema(ActionSchema);
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Actions.attachSchema(PropertySchema);
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const insertAction = new ValidatedMethod({
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name: 'Actions.methods.insert',
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mixins: [
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creaturePermissionMixin,
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setDocAncestryMixin,
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ensureAncestryContainsCharIdMixin,
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setDocToLastMixin,
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simpleSchemaMixin,
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],
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collection: Actions,
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permission: 'edit',
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schema: ActionSchema,
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run(action) {
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return Actions.insert(action);
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},
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});
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const updateAction = new ValidatedMethod({
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name: 'Actions.methods.update',
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mixins: [
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propagateInheritanceUpdateMixin,
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updateSchemaMixin,
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creaturePermissionMixin,
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],
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collection: Actions,
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permission: 'edit',
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schema: ActionSchema,
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});
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export default Actions;
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export { ActionSchema, insertAction, updateAction };
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