Merge branch 'version-2-dev' into version-2-tabletop

This commit is contained in:
Stefan Zermatten
2022-11-23 16:00:31 +02:00
421 changed files with 8529 additions and 3323 deletions

View File

@@ -6,13 +6,13 @@ import { CreatureSchema } from '/imports/api/creature/creatures/Creatures.js';
const ArchiveCreatureFiles = createS3FilesCollection({
collectionName: 'archiveCreatureFiles',
storagePath: Meteor.isDevelopment ? '/DiceCloud/archiveCreatures/' : 'assets/app/archiveCreatures',
storagePath: Meteor.isDevelopment ? '../../../../../fileStorage/archiveCreatures' : 'assets/app/archiveCreatures',
onBeforeUpload(file) {
// Allow upload files under 10MB, and only in json format
if (file.size > 10485760) {
return 'Please upload with size equal or less than 10MB';
}
if (!/json/i.test(file.extension)){
if (!/json/i.test(file.extension)) {
return 'Please upload only a JSON file';
}
return true;

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@@ -59,7 +59,7 @@ const damageProperty = new ValidatedMethod({
},
});
export function damagePropertyWork({ prop, operation, value, actionContext }) {
export function damagePropertyWork({ prop, operation, value, actionContext, logFunction }) {
// Save the value to the scope before applying the before triggers
if (operation === 'increment') {
@@ -105,6 +105,7 @@ export function damagePropertyWork({ prop, operation, value, actionContext }) {
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage = damage;
prop.value = newValue;
logFunction?.(newValue);
} else if (operation === 'increment') {
let currentValue = prop.value || 0;
let currentDamage = prop.damage || 0;
@@ -125,6 +126,7 @@ export function damagePropertyWork({ prop, operation, value, actionContext }) {
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage += increment;
prop.value -= increment;
logFunction?.(increment);
}
applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);

View File

@@ -12,7 +12,7 @@ import { reorderDocs } from '/imports/api/parenting/order.js';
var snackbar;
if (Meteor.isClient) {
snackbar = require(
'/imports/ui/components/snackbars/SnackbarQueue.js'
'/imports/client/ui/components/snackbars/SnackbarQueue.js'
).snackbar
}

View File

@@ -18,6 +18,11 @@ let CreatureSettingsSchema = new SimpleSchema({
type: Boolean,
optional: true,
},
//hide rest buttons
hideRestButtons: {
type: Boolean,
optional: true,
},
// Swap around the modifier and stat
swapStatAndModifier: {
type: Boolean,

View File

@@ -6,6 +6,7 @@ import { assertEditPermission } from '/imports/api/creature/creatures/creaturePe
import { union } from 'lodash';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.rest',
@@ -49,7 +50,7 @@ const restCreature = new ValidatedMethod({
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
actionContext.writeLog();
},
});
@@ -57,88 +58,113 @@ function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
if (restType === 'shortRest') {
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
resetFilter = { $in: ['shortRest', 'longRest'] }
}
resetProperties(creatureId, resetFilter, actionContext);
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest') {
resetHitDice(creatureId, actionContext);
}
}
export function resetProperties(creatureId, resetFilter, actionContext) {
// Only apply to active properties
let filter = {
const filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {
damage: 0,
dirty: true,
}
}, {
selector: {type: 'attribute'},
multi: true,
const attributeFilter = {
...filter,
type: 'attribute',
damage: { $ne: 0 },
}
CreatureProperties.find(attributeFilter).forEach(prop => {
damagePropertyWork({
prop,
operation: 'increment',
value: -prop.damage,
actionContext,
logFunction(increment) {
actionContext.addLog({
name: prop.name,
value: increment < 0 ? `Restored ${-increment}` : `Removed ${-increment}`
});
}
});
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
const actionFilter = {
...filter,
type: {
$in: ['action', 'spell']
},
usesUsed: { $ne: 0 },
};
CreatureProperties.find(actionFilter, {
fields: { name: 1, usesUsed: 1 }
}).forEach(prop => {
actionContext.addLog({
name: prop.name,
value: prop.usesUsed >= 0 ? `Restored ${prop.usesUsed} uses` : `Removed ${-prop.usesUsed} uses`
});
});
CreatureProperties.update(actionFilter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: {type: 'action'},
selector: { type: 'action' },
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
total: 1,
}
function resetHitDice(creatureId, actionContext) {
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: { $ne: true },
inactive: { $ne: true },
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd * resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage ?? 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
damagePropertyWork({
prop: hd,
operation: 'increment',
value: -amountToRecover,
actionContext,
logFunction(increment) {
actionContext.addLog({
name: hd.name,
value: increment < 0 ? `Restored ${-increment} hit dice` : `Removed ${increment} hit dice`
});
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {
damage: resultingDamage,
dirty: true,
}
}, {
selector: {type: 'attribute'},
});
});
}
});
}
export default restCreature;