Implemented Features and Items granting effects, actions, attacks and spells
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41
rpg-docs/Model/Character/SubSchemas/Effect.js
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41
rpg-docs/Model/Character/SubSchemas/Effect.js
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/*
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* Effects are reason-value attached to skills and abilities
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* that modify their final value or presentation in some way
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*/
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Schemas.Effect = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!this.isSet) return Random.id();
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}
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},
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name: {
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type: String
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},
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operation: {
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type: String,
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defaultValue: "add",
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allowedValues: ["base", "proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional","passiveAdd"]
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},
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value: {
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type: Number,
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decimal: true,
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optional: true
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},
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calculation: {
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type: String,
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optional: true
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},
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//indicates what the effect originated from
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type: {
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type: String,
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defaultValue: "editable",
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allowedValues: ["editable", "feat", "buff", "equipment", "inate"]
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},
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//which stat the effect is applied to
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stat: {
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type: String,
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optional: true
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}
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});
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