Implemented Features and Items granting effects, actions, attacks and spells
This commit is contained in:
29
rpg-docs/Model/Character/SubSchemas/Action.js
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29
rpg-docs/Model/Character/SubSchemas/Action.js
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/*
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* Actions are given to a character by items and features
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*/
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Schemas.Action = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!this.isSet) return Random.id();
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}
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},
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name: {
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type: String
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},
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description: {
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type: String
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},
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type: {
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type: String,
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allowedValues: ["action, bonus, reaction, free"],
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defaultValue: "action"
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},
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selfBuffs: {
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type: [Schemas.Buff], defaultValue: []
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},
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selfAdjustments: {
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type: [Schemas.Adjustment], defaultValue: []
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}
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});
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25
rpg-docs/Model/Character/SubSchemas/Adjustment.js
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25
rpg-docs/Model/Character/SubSchemas/Adjustment.js
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/*
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* Adjustments make instantaneous changes to the value of some attribute
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* Damage, healing and resource cost/recovery are all adjustments
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*/
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Schemas.Adjustment = new SimpleSchema({
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name: {
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type: String,
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optional: true
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},
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//which stat the adjustment is applied to
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stat: {
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type: String,
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optional: true
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},
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//the value added to the stat
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value: {
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type: Number,
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decimal: true,
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optional: true
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},
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calculation: {
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type: String,
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optional: true
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}
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});
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31
rpg-docs/Model/Character/SubSchemas/Attack.js
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31
rpg-docs/Model/Character/SubSchemas/Attack.js
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@@ -0,0 +1,31 @@
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/*
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* Attacks are given to a character by items and features
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*/
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Schemas.Attack = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!this.isSet) return Random.id();
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}
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},
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name: {
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type: String
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},
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range: {
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type: String,
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optional: true
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},
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attackBonus: {
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type: String,
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optional: true
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},
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damage: {
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type: String
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},
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damageType: {
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type: String,
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allowedValues: ["acid", "bludgeoning", "cold", "fire", "force", "lightning", "necrotic",
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"piercing", "poison", "psychic", "radiant", "slashing", "thunder"]
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}
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});
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18
rpg-docs/Model/Character/SubSchemas/Buff.js
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18
rpg-docs/Model/Character/SubSchemas/Buff.js
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@@ -0,0 +1,18 @@
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//buffs are temporary once applied and store things which expire and their expiry time
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Schemas.Buff = new SimpleSchema({
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//buff id
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!this.isSet) return Random.id();
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}},
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//things that expire
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effects: { type: [Schemas.Effect], defaultValue: [] },
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actions: { type: [Schemas.Action], defaultValue: [] },
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//expiry time
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expiry: { type: Number, optional: true},
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duration: { type: Number }
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});
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@@ -1,5 +1,5 @@
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/*
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* Effects are reason-value pairs attached to skills and abilities
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* Effects are reason-value attached to skills and abilities
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* that modify their final value or presentation in some way
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*/
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Schemas.Effect = new SimpleSchema({
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@@ -16,7 +16,7 @@ Schemas.Effect = new SimpleSchema({
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operation: {
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type: String,
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defaultValue: "add",
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allowedValues: ["proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional","passiveAdd"]
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allowedValues: ["base", "proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional","passiveAdd"]
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},
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value: {
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type: Number,
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@@ -32,5 +32,10 @@ Schemas.Effect = new SimpleSchema({
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type: String,
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defaultValue: "editable",
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allowedValues: ["editable", "feat", "buff", "equipment", "inate"]
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},
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//which stat the effect is applied to
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stat: {
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type: String,
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optional: true
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}
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});
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@@ -1,12 +0,0 @@
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/*
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* A buff becomes an effect when applied on a creature.
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* It is the effect plus the stat to which it should be applied
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*/
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Schemas.Buff = new SimpleSchema({
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stat: {
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type: String
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},
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effect: {
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type: Schemas.Effect
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}
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});
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@@ -1,13 +0,0 @@
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//schema to store all effects which expire and their expiry dates
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Schemas.Expiration = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!this.isSet) return Random.id();
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}},
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stat: { type: String },
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effectIds: { type: [String], regEx: SimpleSchema.RegEx.Id },
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featureIds:{ type: [String], regEx: SimpleSchema.RegEx.Id },
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expiry: { type: Number }
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});
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@@ -1,22 +0,0 @@
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Schemas.Feature = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!this.isSet) return Random.id();
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}
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},
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name: {type: String},
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description:{type: String},
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source: {type: String},
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buffs: {type: [Schemas.Buff], defaultValue: []},
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enabled: {type: Boolean, defaultValue: false},
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duration: {type: Number, optional: true},
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uses: {type: Number, min: 0, optional: true},
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maxUses: {type: Number, min: 0, optional: true},
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reset: {
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type: String,
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optional: true,
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allowedValues: ["longRest", "shortRest"]
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}
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});
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@@ -13,8 +13,10 @@ Schemas.Spell = new SimpleSchema({
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duration: {type: Number},
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"components.verbal": {type: Boolean},
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"components.somatic": {type: Boolean},
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"components.material": {type: String},
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"components.material": {type: String, optional: true},
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"components.concentration": {type: Boolean},
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buffs: {type: [Schemas.Buff], optional: true},
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ritual: {type: Boolean},
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selfBuffs: {type: [Schemas.Buff], defaultValue: []},
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level: {type: Number},
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class: {type: String}
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});
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