Merge branch 'master' into feature-custom-buffs
# Conflicts: # rpg-docs/client/views/character/inventory/itemDialog/itemDialog.html # rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
This commit is contained in:
@@ -69,8 +69,11 @@
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{{/if}}
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</div>
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<!--description-->
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<paper-textarea label="Description" id="featureDescriptionInput" value={{description}}></paper-textarea>
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<!--Description-->
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<div class="description-input layout horizontal end">
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<paper-textarea id="featureDescriptionInput" label="Description" value={{description}}></paper-textarea>
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{{> textareaBracketSuffix}}
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</div>
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{{> effectsEditList parentId=_id parentCollection="Features" charId=charId name=name enabled=enabled}}
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{{> proficiencyEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled}}
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@@ -19,30 +19,8 @@
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Attacks
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</div>
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<div class="bottom list">
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{{#each attacks}}
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<div class="item-slot">
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<div class="flexible attack item">
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<div class="layout horizontal">
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<div class="paper-font-headline layout horizontal center"
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style="margin-right: 16px;">
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{{evaluateSigned ../_id attackBonus}}
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</div>
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<div class="flex layout vertical">
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<div class="paper-font-body2">
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{{name}}
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</div>
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<div>
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{{evaluateString ../_id damage}} {{damageType}}
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</div>
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{{#if details}}
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<div>
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{{details}}
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</div>
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{{/if}}
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</div>
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</div>
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</div>
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</div>
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{{#each attack in attacks}}
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{{>attackListItem attack=attack charId=_id}}
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{{/each}}
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</div>
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</paper-material>
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@@ -55,19 +33,19 @@
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Proficiencies
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</div>
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<div flex class="bottom list">
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{{#if weaponProfs.count}}
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{{#if weaponProfs.length}}
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<div class="paper-font-subhead">Weapons</div>
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{{/if}}
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{{#each weaponProfs}}
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{{> proficiencyListItem}}
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{{/each}}
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{{#if armorProfs.count}}
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{{#if armorProfs.length}}
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<div class="paper-font-subhead">Armor</div>
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{{/if}}
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{{#each armorProfs}}
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{{> proficiencyListItem}}
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{{/each}}
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{{#if toolProfs.count}}
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{{#if toolProfs.length}}
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<div class="paper-font-subhead">Tools</div>
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{{/if}}
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{{#each toolProfs}}
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@@ -156,3 +134,29 @@
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</div>
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{{/if}}
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</template>
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<template name="attackListItem">
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<div class="item-slot">
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<div class="flexible attack item">
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<div class="layout horizontal">
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<div class="paper-font-headline layout horizontal center"
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style="margin-right: 16px;">
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{{evaluateAttackBonus charId attack}}
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</div>
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<div class="flex layout vertical">
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<div class="paper-font-body2">
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{{attack.name}}
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</div>
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<div>
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{{evaluateDamage charId attack}} {{attack.damageType}}
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</div>
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{{#if attack.details}}
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<div>
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{{attack.details}}
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</div>
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{{/if}}
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</div>
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</div>
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</div>
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</div>
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</template>
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@@ -1,3 +1,21 @@
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var removeDuplicateProficiencies = function(proficiencies) {
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dict = {};
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proficiencies.forEach(function(prof) {
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if (prof.name in dict) { //if we have already gone over another proficiency for the same thing
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if (dict[prof.name].value < prof.value) {
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dict[prof.name] = prof; //then take the new one if it's higher, otherwise leave it
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}
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} else {
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dict[prof.name] = prof; //if it wasn't already there, store it
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}
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});
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profs = []
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_.forEach(dict, function(prof) {
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profs.push(prof);
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})
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return profs;
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};
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Template.features.helpers({
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features: function(){
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var features = Features.find({charId: this._id}, {sort: {color: 1, name: 1}});
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@@ -27,13 +45,16 @@ Template.features.helpers({
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return !this.alwaysEnabled;
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},
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weaponProfs: function(){
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return Proficiencies.find({charId: this._id, type: "weapon"});
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var profs = Proficiencies.find({charId: this._id, type: "weapon"});
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return removeDuplicateProficiencies(profs);
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},
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armorProfs: function(){
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return Proficiencies.find({charId: this._id, type: "armor"});
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var profs = Proficiencies.find({charId: this._id, type: "armor"});
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return removeDuplicateProficiencies(profs);
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},
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toolProfs: function(){
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return Proficiencies.find({charId: this._id, type: "tool"});
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var profs = Proficiencies.find({charId: this._id, type: "tool"});
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return removeDuplicateProficiencies(profs);
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},
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});
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@@ -61,13 +82,6 @@ Template.features.events({
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element: event.currentTarget.parentElement,
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});
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},
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"click .attack": function(event){
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openParentDialog({
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parent: this.parent,
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charId: this.charId,
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element: event.currentTarget,
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});
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},
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"click .useFeature": function(event){
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var featureId = this._id;
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Features.update(featureId, {$inc: {used: 1}});
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@@ -133,3 +147,42 @@ Template.resource.events({
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});
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},
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});
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Template.attackListItem.helpers({
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evaluateAttackBonus: function(charId, attack) {
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if (attack.parent.collection == "Spells") {
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var spell = Spells.findOne(attack.parent.id);
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if (spell) {
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bonus = evaluate(charId, attack.attackBonus, {"spellListId": spell.parent.id});
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}
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} else {
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var bonus = evaluate(charId, attack.attackBonus);
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}
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if (_.isFinite(bonus)) {
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return bonus > 0 ? "+" + bonus : "" + bonus;
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} else {
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return bonus;
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}
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},
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evaluateDamage: function(charId, attack) {
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if (attack.parent.collection == "Spells") {
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var spell = Spells.findOne(attack.parent.id);
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if (spell) {
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return evaluateSpellString(charId, spell.parent.id, attack.damage);
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}
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} else {
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return evaluateString(charId, attack.damage);
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}
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},
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});
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Template.attackListItem.events({
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"click .attack": function(event, instance){
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openParentDialog({
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parent: instance.data.attack.parent,
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charId: instance.data.charId,
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element: event.currentTarget,
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});
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},
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});
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