Fixes #155, buffs can now only be applied if you have write access
refactored applying buffs to be a method, not a client side operation. You can now only applied if you have write access to the receiving character.
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@@ -1,47 +1,5 @@
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const applyBuff = function(targetId, buff) {
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var parent = global[buff.parent.collection].findOne(buff.parent.id);
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//insert new buff
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newBuffId = Buffs.insert({
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charId: targetId,
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name: buff.name,
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description: buff.description,
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lifeTime: {total: buff.lifeTime.total},
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type: "custom",
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appliedBy: buff.charId,
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appliedByDetails: {
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name: parent.name,
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collection: buff.parent.collection,
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},
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});
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//insert children
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Attacks.find({"parent.id": buff._id}).forEach(function(doc){
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temp = _.clone(doc);
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temp.parent.id = newBuffId;
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temp.parent.collection = "Buffs";
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delete temp._id;
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Attacks.insert(temp);
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});
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Effects.find({"parent.id": buff._id}).forEach(function(doc){
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temp = _.clone(doc);
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temp.parent.id = newBuffId;
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temp.parent.collection = "Buffs";
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delete temp._id;
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Effects.insert(temp);
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});
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Proficiencies.find({"parent.id": buff._id}).forEach(function(doc){
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temp = _.clone(doc);
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temp.parent.id = newBuffId;
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temp.parent.collection = "Buffs";
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delete temp._id;
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Proficiencies.insert(temp);
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});
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Meteor.call("applyBuff", buff._id, targetId)
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let target;
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if (targetId == buff.charId) {
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target = "self";
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