Progress on tabletop UI design
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@@ -1,55 +0,0 @@
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<template>
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<dialog-base>
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<template #replace-toolbar>
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<v-tabs
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v-if="creature && creature.settings"
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v-model="tab"
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:color="$vuetify.theme.themes.dark.primary"
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>
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<v-tab>
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Stats
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</v-tab>
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<v-tab>
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Features
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</v-tab>
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<v-tab>
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Inventory
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</v-tab>
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<v-tab v-if="!creature.settings.hideSpellsTab">
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Spells
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</v-tab>
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<v-tab>
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Character
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</v-tab>
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<v-tab v-if="creature.settings.showTreeTab">
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Tree
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</v-tab>
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</v-tabs>
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</template>
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<character-sheet
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show-menu-button
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:creature-id="creatureId"
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/>
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</dialog-base>
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</template>
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<script lang="js">
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import DialogBase from '/imports/client/ui/dialogStack/DialogBase.vue';
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import CharacterSheet from '/imports/client/ui/creature/character/CharacterSheet.vue';
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export default {
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components: {
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DialogBase,
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CharacterSheet,
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},
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props: {
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creatureId: {
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type: String,
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required: true,
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},
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},
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data(){return {
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tab: 0,
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}},
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}
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</script>
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@@ -1,89 +0,0 @@
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<template>
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<div>
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<canvas
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ref="map"
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class="tabletop-map"
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/>
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</div>
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</template>
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<script>
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import * as THREE from 'three';
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import { Tracker } from 'meteor/tracker'
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import { MapControls } from '/imports/client/ui/tabletop/three/OrbitControls.js';
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const maps = [
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{
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name: 'first map',
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position: { x: 0, y: 0 },
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width: 5,
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height: 5,
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texture: '/images/battlemap.webp',
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}
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];
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export default {
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mounted(){
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const scene = new THREE.Scene();
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const perspectiveCam = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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perspectiveCam.position.z = 5;
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const orthoCam = new THREE.OrthographicCamera( -2, 2, 2, -2, 1, 1000 );
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orthoCam.position.z = 5
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const activeCamera = orthoCam;
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const renderer = new THREE.WebGLRenderer({canvas: this.$refs.map});
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activeCamera.up.set( 0, 0, 1 ); // Use z as upwards
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const controls = new MapControls( activeCamera, renderer.domElement );
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maps.forEach(map => {
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const texture = new THREE.TextureLoader().load( map.texture );
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const material = new THREE.MeshBasicMaterial({ map: texture });
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material.map.needsUpdate = true;
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const plane = new THREE.Mesh(new THREE.PlaneGeometry(map.width, map.height), material);
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plane.overdraw = true;
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scene.add(plane);
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});
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/*
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const axesHelper = new THREE.AxesHelper( 5 );
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scene.add( axesHelper );
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*/
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function resizeCanvasToDisplaySize() {
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const canvas = renderer.domElement;
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// look up the size the canvas is being displayed
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const width = canvas.clientWidth;
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const height = canvas.clientHeight - 50;
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// adjust displayBuffer size to match
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if (canvas.width !== width || canvas.height !== height) {
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// you must pass false here or three.js sadly fights the browser
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perspectiveCam.aspect = width / height;
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orthoCam.left= width / -200;
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orthoCam.right = width / 200;
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orthoCam.top = height / 200;
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orthoCam.bottom = height / -200;
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perspectiveCam.updateProjectionMatrix();
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orthoCam.updateProjectionMatrix();
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controls.update();
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renderer.setSize(width, height, false);
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}
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}
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function animate() {
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resizeCanvasToDisplaySize();
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renderer.render( scene, activeCamera );
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requestAnimationFrame( animate );
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}
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animate();
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},
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}
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</script>
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<style>
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.tabletop-map {
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height: 100%;
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width: 100%;
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}
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</style>
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