Overhauled damage multipliers UX
Form and viewer revamp custom damage types Variables: `bludgeoning.resistance`
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@@ -14,8 +14,9 @@ export default function computeCreature(creatureId){
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} catch (e){
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computation.errors.push({
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type: 'crash',
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details: e.reason,
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details: e.reason || e.message || e.toString(),
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});
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console.error(e);
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} finally {
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writeErrors(creatureId, computation.errors);
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}
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