Added custom sheet events

Made rest buttons optional
This commit is contained in:
Stefan Zermatten
2022-11-08 23:01:09 +02:00
parent 60b21c1901
commit 1ec29365cb
17 changed files with 481 additions and 275 deletions

View File

@@ -49,7 +49,7 @@ const restCreature = new ValidatedMethod({
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
actionContext.writeLog();
},
});
@@ -57,88 +57,123 @@ function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
if (restType === 'shortRest') {
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
resetFilter = { $in: ['shortRest', 'longRest'] }
}
resetProperties(creatureId, resetFilter, actionContext);
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest') {
resetHitDice(creatureId, actionContext);
}
}
export function resetProperties(creatureId, resetFilter, actionContext) {
// Only apply to active properties
let filter = {
const filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
const attributeFilter = {
...filter,
type: 'attribute',
damage: { $ne: 0 },
}
CreatureProperties.find(attributeFilter, {
fields: { name: 1, damage: 1 }
}).forEach(prop => {
actionContext.addLog({
name: prop.name,
value: prop.damage >= 0 ? `Restored ${prop.damage}` : `Removed ${-prop.damage}`
});
});
CreatureProperties.update(attributeFilter, {
$set: {
damage: 0,
dirty: true,
}
}, {
selector: {type: 'attribute'},
selector: { type: 'attribute' },
multi: true,
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
const actionFilter = {
...filter,
type: {
$in: ['action', 'spell']
},
usesUsed: { $ne: 0 },
};
CreatureProperties.find(actionFilter, {
fields: { name: 1, usesUsed: 1 }
}).forEach(prop => {
actionContext.addLog({
name: prop.name,
value: prop.usesUsed >= 0 ? `Restored ${prop.usesUsed} uses` : `Removed ${-prop.usesUsed} uses`
});
});
CreatureProperties.update(actionFilter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: {type: 'action'},
selector: { type: 'action' },
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
total: 1,
}
function resetHitDice(creatureId, actionContext) {
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: { $ne: true },
inactive: { $ne: true },
}, {
fields: {
hitDiceSize: 1,
damage: 1,
total: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd * resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
actionContext.addLog({
name: hd.name,
value: amountToRecover >= 0 ? `Restored ${amountToRecover} hit dice` : `Removed ${-amountToRecover} hit dice`
});
CreatureProperties.update(hd._id, {
$set: {
damage: resultingDamage,
dirty: true,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
}, {
selector: { type: 'attribute' },
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {
damage: resultingDamage,
dirty: true,
}
}, {
selector: {type: 'attribute'},
});
});
}
});
}
export default restCreature;