Added custom sheet events
Made rest buttons optional
This commit is contained in:
@@ -18,6 +18,11 @@ let CreatureSettingsSchema = new SimpleSchema({
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type: Boolean,
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optional: true,
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},
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//hide rest buttons
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hideRestButtons: {
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type: Boolean,
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optional: true,
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},
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// Swap around the modifier and stat
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swapStatAndModifier: {
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type: Boolean,
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@@ -49,7 +49,7 @@ const restCreature = new ValidatedMethod({
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applyTriggers(afterTriggers, null, actionContext);
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// Insert log
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actionContext.writeLog();
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actionContext.writeLog();
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},
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});
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@@ -57,88 +57,123 @@ function doRestWork(restType, actionContext) {
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const creatureId = actionContext.creature._id;
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// Long rests reset short rest properties as well
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let resetFilter;
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if (restType === 'shortRest'){
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if (restType === 'shortRest') {
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resetFilter = 'shortRest'
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} else {
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resetFilter = {$in: ['shortRest', 'longRest']}
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resetFilter = { $in: ['shortRest', 'longRest'] }
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}
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resetProperties(creatureId, resetFilter, actionContext);
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// Reset half hit dice on a long rest, starting with the highest dice
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if (restType === 'longRest') {
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resetHitDice(creatureId, actionContext);
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}
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}
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export function resetProperties(creatureId, resetFilter, actionContext) {
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// Only apply to active properties
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let filter = {
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const filter = {
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'ancestors.id': creatureId,
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reset: resetFilter,
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removed: { $ne: true },
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inactive: { $ne: true },
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};
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// update all attribute's damage
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filter.type = 'attribute';
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CreatureProperties.update(filter, {
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const attributeFilter = {
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...filter,
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type: 'attribute',
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damage: { $ne: 0 },
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}
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CreatureProperties.find(attributeFilter, {
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fields: { name: 1, damage: 1 }
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}).forEach(prop => {
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actionContext.addLog({
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name: prop.name,
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value: prop.damage >= 0 ? `Restored ${prop.damage}` : `Removed ${-prop.damage}`
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});
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});
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CreatureProperties.update(attributeFilter, {
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$set: {
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damage: 0,
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dirty: true,
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}
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}, {
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selector: {type: 'attribute'},
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selector: { type: 'attribute' },
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multi: true,
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});
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// Update all action-like properties' usesUsed
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filter.type = {$in: [
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'action',
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'attack',
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'spell'
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]};
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CreatureProperties.update(filter, {
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const actionFilter = {
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...filter,
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type: {
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$in: ['action', 'spell']
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},
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usesUsed: { $ne: 0 },
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};
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CreatureProperties.find(actionFilter, {
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fields: { name: 1, usesUsed: 1 }
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}).forEach(prop => {
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actionContext.addLog({
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name: prop.name,
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value: prop.usesUsed >= 0 ? `Restored ${prop.usesUsed} uses` : `Removed ${-prop.usesUsed} uses`
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});
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});
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CreatureProperties.update(actionFilter, {
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$set: {
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usesUsed: 0,
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dirty: true,
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}
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}, {
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selector: {type: 'action'},
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selector: { type: 'action' },
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multi: true,
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});
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// Reset half hit dice on a long rest, starting with the highest dice
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if (restType === 'longRest'){
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let hitDice = CreatureProperties.find({
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'ancestors.id': creatureId,
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type: 'attribute',
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attributeType: 'hitDice',
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removed: {$ne: true},
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inactive: {$ne: true},
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}, {
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fields: {
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hitDiceSize: 1,
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damage: 1,
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total: 1,
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}
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function resetHitDice(creatureId, actionContext) {
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let hitDice = CreatureProperties.find({
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'ancestors.id': creatureId,
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type: 'attribute',
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attributeType: 'hitDice',
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removed: { $ne: true },
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inactive: { $ne: true },
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}, {
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fields: {
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hitDiceSize: 1,
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damage: 1,
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total: 1,
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}
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}).fetch();
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// Use a collator to do sorting in natural order
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let collator = new Intl.Collator('en', {
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numeric: true, sensitivity: 'base'
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});
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// Get the hit dice in decending order of hitDiceSize
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let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
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hitDice.sort(compare);
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// Get the total number of hit dice that can be recovered this rest
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let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
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let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
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let recoverableHd = Math.max(Math.floor(totalHd * resetMultiplier), 1);
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// recover each hit dice in turn until the recoverable amount is used up
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let amountToRecover, resultingDamage;
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hitDice.forEach(hd => {
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if (!recoverableHd) return;
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amountToRecover = Math.min(recoverableHd, hd.damage || 0);
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if (!amountToRecover) return;
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recoverableHd -= amountToRecover;
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resultingDamage = hd.damage - amountToRecover;
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actionContext.addLog({
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name: hd.name,
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value: amountToRecover >= 0 ? `Restored ${amountToRecover} hit dice` : `Removed ${-amountToRecover} hit dice`
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});
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CreatureProperties.update(hd._id, {
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$set: {
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damage: resultingDamage,
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dirty: true,
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}
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}).fetch();
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// Use a collator to do sorting in natural order
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let collator = new Intl.Collator('en', {
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numeric: true, sensitivity: 'base'
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}, {
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selector: { type: 'attribute' },
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});
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// Get the hit dice in decending order of hitDiceSize
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let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
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hitDice.sort(compare);
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// Get the total number of hit dice that can be recovered this rest
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let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
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let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
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let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
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// recover each hit dice in turn until the recoverable amount is used up
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let amountToRecover, resultingDamage;
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hitDice.forEach(hd => {
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if (!recoverableHd) return;
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amountToRecover = Math.min(recoverableHd, hd.damage || 0);
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if (!amountToRecover) return;
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recoverableHd -= amountToRecover;
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resultingDamage = hd.damage - amountToRecover;
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CreatureProperties.update(hd._id, {
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$set: {
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damage: resultingDamage,
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dirty: true,
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}
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}, {
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selector: {type: 'attribute'},
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});
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});
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}
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});
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}
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export default restCreature;
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@@ -7,6 +7,7 @@ import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/met
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
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import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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import { resetProperties } from '/imports/api/creature/creatures/methods/restCreature.js';
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export default function applyAction(node, actionContext) {
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applyNodeTriggers(node, 'before', actionContext);
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@@ -16,7 +17,7 @@ export default function applyAction(node, actionContext) {
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// Log the name and summary
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let content = { name: prop.name };
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if (prop.summary?.text){
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if (prop.summary?.text) {
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recalculateInlineCalculations(prop.summary, actionContext);
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content.value = prop.summary.value;
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}
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@@ -29,24 +30,27 @@ export default function applyAction(node, actionContext) {
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const attack = prop.attackRoll || prop.attackRollBonus;
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// Attack if there is an attack roll
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if (attack && attack.calculation){
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if (targets.length){
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if (attack && attack.calculation) {
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if (targets.length) {
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targets.forEach(target => {
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applyAttackToTarget({attack, target, actionContext});
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applyAttackToTarget({ attack, target, actionContext });
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// Apply the children, but only to the current target
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actionContext.targets = [target];
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applyChildren(node, actionContext);
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});
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} else {
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applyAttackWithoutTarget({attack, actionContext});
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applyAttackWithoutTarget({ attack, actionContext });
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applyChildren(node, actionContext);
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}
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} else {
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applyChildren(node, actionContext);
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}
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if (prop.actionType === 'event' && prop.variableName) {
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resetProperties(actionContext.creature._id, prop.variableName, actionContext);
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}
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}
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function applyAttackWithoutTarget({attack, actionContext}){
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function applyAttackWithoutTarget({ attack, actionContext }) {
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delete actionContext.scope['$attackHit'];
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delete actionContext.scope['$attackMiss'];
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delete actionContext.scope['$criticalHit'];
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@@ -62,16 +66,16 @@ function applyAttackWithoutTarget({attack, actionContext}){
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criticalMiss,
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} = rollAttack(attack, scope);
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let name = criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit';
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if (scope['$attackAdvantage'] === 1){
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if (scope['$attackAdvantage'] === 1) {
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name += ' (Advantage)';
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} else if(scope['$attackAdvantage'] === -1){
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} else if (scope['$attackAdvantage'] === -1) {
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name += ' (Disadvantage)';
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}
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if (!criticalMiss){
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scope['$attackHit'] = {value: true}
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if (!criticalMiss) {
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scope['$attackHit'] = { value: true }
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}
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if (!criticalHit){
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scope['$attackMiss'] = {value: true};
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if (!criticalHit) {
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scope['$attackMiss'] = { value: true };
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}
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actionContext.addLog({
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@@ -81,7 +85,7 @@ function applyAttackWithoutTarget({attack, actionContext}){
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});
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}
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function applyAttackToTarget({attack, target, actionContext}){
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function applyAttackToTarget({ attack, target, actionContext }) {
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const scope = actionContext.scope;
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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@@ -99,15 +103,15 @@ function applyAttackToTarget({attack, target, actionContext}){
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criticalMiss,
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} = rollAttack(attack, scope);
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if (target.variables.armor){
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if (target.variables.armor) {
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const armor = target.variables.armor.value;
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let name = criticalHit ? 'Critical Hit!' :
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criticalMiss ? 'Critical Miss!' :
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result > armor ? 'Hit!' : 'Miss!';
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if (scope['$attackAdvantage'] === 1){
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result > armor ? 'Hit!' : 'Miss!';
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if (scope['$attackAdvantage'] === 1) {
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name += ' (Advantage)';
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} else if(scope['$attackAdvantage'] === -1){
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} else if (scope['$attackAdvantage'] === -1) {
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name += ' (Disadvantage)';
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}
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@@ -116,15 +120,15 @@ function applyAttackToTarget({attack, target, actionContext}){
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value: `${resultPrefix}\n**${result}**`,
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inline: true,
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});
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if (criticalMiss || result < armor){
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scope['$attackMiss'] = {value: true};
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if (criticalMiss || result < armor) {
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scope['$attackMiss'] = { value: true };
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} else {
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scope['$attackHit'] = {value: true};
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scope['$attackHit'] = { value: true };
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}
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} else {
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actionContext.addLog({
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name: 'Error',
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value:'Target has no `armor`',
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value: 'Target has no `armor`',
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});
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actionContext.addLog({
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name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit',
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@@ -134,10 +138,10 @@ function applyAttackToTarget({attack, target, actionContext}){
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}
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}
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function rollAttack(attack, scope){
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function rollAttack(attack, scope) {
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const rollModifierText = numberToSignedString(attack.value, true);
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let value, resultPrefix;
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if (scope['$attackAdvantage'] === 1){
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if (scope['$attackAdvantage'] === 1) {
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const [a, b] = rollDice(2, 20);
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if (a >= b) {
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value = a;
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@@ -146,7 +150,7 @@ function rollAttack(attack, scope){
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value = b;
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resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
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}
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} else if (scope['$attackAdvantage'] === -1){
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} else if (scope['$attackAdvantage'] === -1) {
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const [a, b] = rollDice(2, 20);
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if (a <= b) {
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value = a;
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@@ -159,25 +163,25 @@ function rollAttack(attack, scope){
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value = rollDice(1, 20)[0];
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resultPrefix = `1d20 [${value}] ${rollModifierText}`
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}
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scope['$attackRoll'] = {value};
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scope['$attackRoll'] = { value };
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const result = value + attack.value;
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const {criticalHit, criticalMiss} = applyCrits(value, scope);
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return {resultPrefix, result, value, criticalHit, criticalMiss};
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const { criticalHit, criticalMiss } = applyCrits(value, scope);
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return { resultPrefix, result, value, criticalHit, criticalMiss };
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}
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function applyCrits(value, scope){
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function applyCrits(value, scope) {
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let criticalHitTarget = scope.criticalHitTarget?.value || 20;
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let criticalHit = value >= criticalHitTarget;
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let criticalMiss;
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if (criticalHit){
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scope['$criticalHit'] = {value: true};
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if (criticalHit) {
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scope['$criticalHit'] = { value: true };
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} else {
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criticalMiss = value === 1;
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if (criticalMiss){
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scope['$criticalMiss'] = {value: true};
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if (criticalMiss) {
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scope['$criticalMiss'] = { value: true };
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}
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}
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return {criticalHit, criticalMiss};
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return { criticalHit, criticalMiss };
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}
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function applyChildren(node, actionContext) {
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@@ -185,9 +189,9 @@ function applyChildren(node, actionContext) {
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node.children.forEach(child => applyProperty(child, actionContext));
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}
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function spendResources(prop, actionContext){
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function spendResources(prop, actionContext) {
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// Check Uses
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if (prop.usesLeft <= 0){
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if (prop.usesLeft <= 0) {
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if (!prop.silent) actionContext.addLog({
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name: 'Error',
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value: `${prop.name || 'action'} does not have enough uses left`,
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@@ -195,7 +199,7 @@ function spendResources(prop, actionContext){
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return true;
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}
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// Resources
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if (prop.insufficientResources){
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if (prop.insufficientResources) {
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if (!prop.silent) actionContext.addLog({
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name: 'Error',
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value: 'This creature doesn\'t have sufficient resources to perform this action',
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@@ -209,14 +213,14 @@ function spendResources(prop, actionContext){
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try {
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prop.resources.itemsConsumed.forEach(itemConsumed => {
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recalculateCalculation(itemConsumed.quantity, actionContext);
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if (!itemConsumed.itemId){
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if (!itemConsumed.itemId) {
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throw 'No ammo was selected for this prop';
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}
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let item = CreatureProperties.findOne(itemConsumed.itemId);
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if (!item || item.ancestors[0].id !== prop.ancestors[0].id){
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if (!item || item.ancestors[0].id !== prop.ancestors[0].id) {
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throw 'The prop\'s ammo was not found on the creature';
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}
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if (!item.equipped){
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if (!item.equipped) {
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throw 'The selected ammo is not equipped';
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}
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if (
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@@ -229,16 +233,16 @@ function spendResources(prop, actionContext){
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value: itemConsumed.quantity.value,
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});
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let logName = item.name;
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if (itemConsumed.quantity.value > 1 || itemConsumed.quantity.value < -1){
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if (itemConsumed.quantity.value > 1 || itemConsumed.quantity.value < -1) {
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logName = item.plural || logName;
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}
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if (itemConsumed.quantity.value > 0){
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if (itemConsumed.quantity.value > 0) {
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spendLog.push(logName + ': ' + itemConsumed.quantity.value);
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} else if (itemConsumed.quantity.value < 0){
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} else if (itemConsumed.quantity.value < 0) {
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gainLog.push(logName + ': ' + -itemConsumed.quantity.value);
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}
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});
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} catch (e){
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} catch (e) {
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actionContext.addLog({
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name: 'Error',
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value: e,
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@@ -251,9 +255,9 @@ function spendResources(prop, actionContext){
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itemQuantityAdjustments.forEach(adjustQuantityWork);
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// Use uses
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if (prop.usesLeft){
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if (prop.usesLeft) {
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CreatureProperties.update(prop._id, {
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$inc: {usesUsed: 1}
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$inc: { usesUsed: 1 }
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}, {
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selector: prop
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});
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@@ -270,7 +274,7 @@ function spendResources(prop, actionContext){
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if (!attConsumed.quantity?.value) return;
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let stat = actionContext.scope[attConsumed.variableName];
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if (!stat){
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if (!stat) {
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spendLog.push(stat.name + ': ' + ' not found');
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return;
|
||||
}
|
||||
@@ -280,9 +284,9 @@ function spendResources(prop, actionContext){
|
||||
value: attConsumed.quantity.value,
|
||||
actionContext,
|
||||
});
|
||||
if (attConsumed.quantity.value > 0){
|
||||
if (attConsumed.quantity.value > 0) {
|
||||
spendLog.push(stat.name + ': ' + attConsumed.quantity.value);
|
||||
} else if (attConsumed.quantity.value < 0){
|
||||
} else if (attConsumed.quantity.value < 0) {
|
||||
gainLog.push(stat.name + ': ' + -attConsumed.quantity.value);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -2,6 +2,7 @@ import SimpleSchema from 'simpl-schema';
|
||||
import createPropertySchema from '/imports/api/properties/subSchemas/createPropertySchema.js';
|
||||
import { storedIconsSchema } from '/imports/api/icons/Icons.js';
|
||||
import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
|
||||
import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
|
||||
|
||||
/*
|
||||
* Actions are things a character can do
|
||||
@@ -24,9 +25,17 @@ let ActionSchema = createPropertySchema({
|
||||
// long actions take longer than 1 round to cast
|
||||
actionType: {
|
||||
type: String,
|
||||
allowedValues: ['action', 'bonus', 'attack', 'reaction', 'free', 'long'],
|
||||
allowedValues: ['action', 'bonus', 'attack', 'reaction', 'free', 'long', 'event'],
|
||||
defaultValue: 'action',
|
||||
},
|
||||
// If the action type is an event, what is the variable name of that event?
|
||||
variableName: {
|
||||
type: String,
|
||||
optional: true,
|
||||
regEx: VARIABLE_NAME_REGEX,
|
||||
min: 2,
|
||||
max: STORAGE_LIMITS.variableName,
|
||||
},
|
||||
// Who is the action directed at
|
||||
target: {
|
||||
type: String,
|
||||
@@ -56,8 +65,10 @@ let ActionSchema = createPropertySchema({
|
||||
// How this action's uses are reset automatically
|
||||
reset: {
|
||||
type: String,
|
||||
allowedValues: ['longRest', 'shortRest'],
|
||||
optional: true,
|
||||
regEx: VARIABLE_NAME_REGEX,
|
||||
min: 2,
|
||||
max: STORAGE_LIMITS.variableName,
|
||||
},
|
||||
// Resources
|
||||
resources: {
|
||||
@@ -74,7 +85,7 @@ let ActionSchema = createPropertySchema({
|
||||
'resources.itemsConsumed.$._id': {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
autoValue(){
|
||||
autoValue() {
|
||||
if (!this.isSet) return Random.id();
|
||||
}
|
||||
},
|
||||
@@ -101,7 +112,7 @@ let ActionSchema = createPropertySchema({
|
||||
'resources.attributesConsumed.$._id': {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
autoValue(){
|
||||
autoValue() {
|
||||
if (!this.isSet) return Random.id();
|
||||
}
|
||||
},
|
||||
@@ -218,4 +229,4 @@ const ComputedActionSchema = new SimpleSchema()
|
||||
.extend(ActionSchema)
|
||||
.extend(ComputedOnlyActionSchema);
|
||||
|
||||
export { ActionSchema, ComputedOnlyActionSchema, ComputedActionSchema};
|
||||
export { ActionSchema, ComputedOnlyActionSchema, ComputedActionSchema };
|
||||
|
||||
@@ -129,7 +129,9 @@ let AttributeSchema = createPropertySchema({
|
||||
reset: {
|
||||
type: String,
|
||||
optional: true,
|
||||
allowedValues: ['shortRest', 'longRest'],
|
||||
regEx: VARIABLE_NAME_REGEX,
|
||||
min: 2,
|
||||
max: STORAGE_LIMITS.variableName,
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user