Replaced manual recompute calls with dirty flag settings

This commit is contained in:
Stefan Zermatten
2022-05-11 15:42:29 +02:00
parent 7a35c66904
commit 1b3efae81a
28 changed files with 138 additions and 128 deletions

View File

@@ -7,7 +7,6 @@ import CreatureProperties from '/imports/api/creature/creatureProperties/Creatur
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import { doActionWork } from '/imports/api/engine/actions/doAction.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
import { CreatureLogSchema } from '/imports/api/creature/log/CreatureLogs.js';
const doAction = new ValidatedMethod({
@@ -129,12 +128,12 @@ const doAction = new ValidatedMethod({
}
// Do the action
doActionWork({creature, targets, properties, ancestors, method: this, methodScope: scope, log});
// Recompute all involved creatures
computeCreature(creature._id);
targets.forEach(target => {
computeCreature(target._id);
doActionWork({ creature, targets, properties, ancestors, method: this, methodScope: scope, log });
Creatures.update({
_id: { $in: [creature._id, ...targetIds] }
}, {
dirty: true
});
},
});