Replaced manual recompute calls with dirty flag settings
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@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import computeCreature from '/imports/api/engine/computeCreature.js';
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const updateCreatureProperty = new ValidatedMethod({
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name: 'creatureProperties.update',
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@@ -37,17 +36,13 @@ const updateCreatureProperty = new ValidatedMethod({
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let modifier;
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// unset empty values
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if (value === null || value === undefined){
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modifier = {$unset: {[pathString]: 1}};
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modifier = { $unset: {[pathString]: 1}, $set: { dirty: true } };
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} else {
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modifier = {$set: {[pathString]: value}};
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modifier = { $set: {[pathString]: value, dirty: true } };
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}
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CreatureProperties.update(_id, modifier, {
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selector: {type: property.type},
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});
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// Updating a property is likely to change dependencies, do a full recompute
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// denormalised stats might change, so fetch the creature again
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computeCreature(rootCreature._id);
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},
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});
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