Replaced manual recompute calls with dirty flag settings

This commit is contained in:
Stefan Zermatten
2022-05-11 15:42:29 +02:00
parent 7a35c66904
commit 1b3efae81a
28 changed files with 138 additions and 128 deletions

View File

@@ -3,7 +3,6 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
import computeCreature from '/imports/api/engine/computeCreature.js';
const updateCreatureProperty = new ValidatedMethod({
name: 'creatureProperties.update',
@@ -37,17 +36,13 @@ const updateCreatureProperty = new ValidatedMethod({
let modifier;
// unset empty values
if (value === null || value === undefined){
modifier = {$unset: {[pathString]: 1}};
modifier = { $unset: {[pathString]: 1}, $set: { dirty: true } };
} else {
modifier = {$set: {[pathString]: value}};
modifier = { $set: {[pathString]: value, dirty: true } };
}
CreatureProperties.update(_id, modifier, {
selector: {type: property.type},
});
// Updating a property is likely to change dependencies, do a full recompute
// denormalised stats might change, so fetch the creature again
computeCreature(rootCreature._id);
},
});