Replaced manual recompute calls with dirty flag settings
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@@ -4,7 +4,6 @@ import SimpleSchema from 'simpl-schema';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
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import computeCreature from '/imports/api/engine/computeCreature.js';
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const selectAmmoItem = new ValidatedMethod({
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name: 'creatureProperties.selectAmmoItem',
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@@ -37,15 +36,10 @@ const selectAmmoItem = new ValidatedMethod({
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}
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let path = `resources.itemsConsumed.${itemConsumedIndex}.itemId`;
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CreatureProperties.update(actionId, {
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$set: {[path]: itemId}
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$set: { [path]: itemId, dirty: true }
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}, {
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selector: action,
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});
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// Changing the linked item does change the dependency tree
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// TODO: We can predict exactly which deps will be affected instead of
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// recomputing the entire creature
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computeCreature(rootCreature._id);
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},
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});
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