Changed how effects are applied and removed to enable effects expiring after a set duration.
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@@ -44,7 +44,7 @@ Schemas.Attributes = new SimpleSchema({
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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new Effect("Dexterity Modifier", "skillMod skills.dexterityArmor")
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{name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
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]
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}
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});
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