updated docs to include create a class guide

This commit is contained in:
Stefan Zermatten
2022-10-18 15:40:17 +02:00
parent 58c3875dc7
commit 0ad7e659d2
12 changed files with 63 additions and 5 deletions

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@@ -6,6 +6,10 @@ Leveling up a class means choosing, or manually adding, class level properties t
The total level of the class can be accessed in calculations using `classVariableName.level`.
## Making your own class
See [Create a Class](/docs/walkthroughs/create-a-class)
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### Name

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# Skills
Skills represent things the creature can be proficient in. Skills can have their values or behavior modifier by [effects](/docs/property/efffect), and their proficiencies modified by [proficiencies](/docs/property/proficiency).
Skills represent things the creature can be proficient in. Skills can have their values or behavior modifier by [effects](/docs/property/effect), and their proficiencies modified by [proficiencies](/docs/property/proficiency).
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