updated docs to include create a class guide
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@@ -6,6 +6,10 @@ Leveling up a class means choosing, or manually adding, class level properties t
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The total level of the class can be accessed in calculations using `classVariableName.level`.
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## Making your own class
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See [Create a Class](/docs/walkthroughs/create-a-class)
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### Name
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@@ -1,6 +1,6 @@
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# Skills
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Skills represent things the creature can be proficient in. Skills can have their values or behavior modifier by [effects](/docs/property/efffect), and their proficiencies modified by [proficiencies](/docs/property/proficiency).
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Skills represent things the creature can be proficient in. Skills can have their values or behavior modifier by [effects](/docs/property/effect), and their proficiencies modified by [proficiencies](/docs/property/proficiency).
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---
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