Added ability to add/edit buffs
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@@ -16,6 +16,15 @@ Schemas.CustomBuff = new SimpleSchema({
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optional: true,
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trim: false,
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},
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target: {
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type: String,
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allowedValues: [
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"self",
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"others",
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"both"
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],
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defaultValue: "self",
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},
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enabled: {
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type: Boolean,
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autoValue: function(){
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@@ -23,27 +32,14 @@ Schemas.CustomBuff = new SimpleSchema({
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//enabled is ALWAYS false on these, so that its children are also not enabled, so that the buff templates have no effects.
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},
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},
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type: {
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type: String,
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allowedValues: [
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"inate", //this should be "innate", but changing it could be problematic
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"custom",
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],
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},
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"lifeTime.total": {
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type: Number,
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defaultValue: 0, //0 is infinite
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min: 0,
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},
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color: {
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type: String,
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allowedValues: _.pluck(colorOptions, "key"),
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defaultValue: "q",
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},
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//the id of the feature, buff or item that creates this buff
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parent: {
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type: Schemas.Parent,
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optional: true,
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},
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});
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@@ -51,7 +47,7 @@ CustomBuffs.attachSchema(Schemas.CustomBuff);
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CustomBuffs.attachBehaviour("softRemovable");
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makeParent(CustomBuffs, ["name", "enabled"]); //parents of effects, attacks, proficiencies. Since this represents a template, "enabled" is always false.
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makeChild(CustomBuffs, ["enabled"]); //children of lots of things
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makeChild(CustomBuffs); //children of lots of things
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CustomBuffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
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CustomBuffs.deny(CHARACTER_SUBSCHEMA_DENY);
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