Skills can now apply to calcs by tag
This commit is contained in:
@@ -306,7 +306,7 @@ function linkSavingThrow(dependencyGraph, prop) {
|
||||
dependOnCalc({ dependencyGraph, prop, key: 'dc' });
|
||||
}
|
||||
|
||||
function linkSkill(dependencyGraph, prop) {
|
||||
function linkSkill(dependencyGraph, prop, computation) {
|
||||
// Depends on base value
|
||||
dependOnCalc({ dependencyGraph, prop, key: 'baseValue' });
|
||||
// Link dependents
|
||||
@@ -318,6 +318,20 @@ function linkSkill(dependencyGraph, prop) {
|
||||
}
|
||||
// Skills depend on the creature's proficiencyBonus
|
||||
dependencyGraph.addLink(prop._id, 'proficiencyBonus', 'skillProficiencyBonus');
|
||||
|
||||
// Skills can apply their value as a proficiency bonus to calculations based on tag
|
||||
if (prop.targetByTags) {
|
||||
getEffectTagTargets(prop, computation).forEach(targetId => {
|
||||
const targetProp = computation.propsById[targetId];
|
||||
// Always target a field on the target property, applying a skill to an attribute or
|
||||
// other skill isn't supported
|
||||
const key = prop.targetField || getDefaultCalculationField(targetProp);
|
||||
const calcObj = get(targetProp, key);
|
||||
if (calcObj && calcObj.calculation) {
|
||||
dependencyGraph.addLink(`${targetProp._id}.${key}`, prop._id, 'proficiency');
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function linkSlot(dependencyGraph, prop) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import evaluateCalculation from '../../utility/evaluateCalculation.js';
|
||||
import { getPropertyName } from '/imports/constants/PROPERTIES.js';
|
||||
|
||||
export default function computeCalculation(computation, node) {
|
||||
const calcObj = node.data;
|
||||
@@ -54,6 +55,9 @@ function aggregateCalculationProficiencies(node, computation) {
|
||||
const calcObj = node.data;
|
||||
delete calcObj.proficiencies;
|
||||
delete calcObj.proficiency;
|
||||
let profBonus = computation.scope['proficiencyBonus']?.value || 0;
|
||||
|
||||
// Go through all the links and collect them on the calculation
|
||||
computation.dependencyGraph.forEachLinkedNode(
|
||||
node.id,
|
||||
(linkedNode, link) => {
|
||||
@@ -61,40 +65,51 @@ function aggregateCalculationProficiencies(node, computation) {
|
||||
if (link.data !== 'proficiency') return;
|
||||
// That have data
|
||||
if (!linkedNode.data) return;
|
||||
// Ignore inactive props
|
||||
// Ignoring inactive props
|
||||
if (linkedNode.data.inactive) return;
|
||||
// Compute the proficiency and value
|
||||
let proficiency, value;
|
||||
if (linkedNode.data.type === 'proficiency') {
|
||||
proficiency = linkedNode.data.value || 0;
|
||||
// Multiply the proficiency bonus by the actual proficiency
|
||||
if (proficiency === 0.49) {
|
||||
// Round down proficiency bonus in the special case
|
||||
value = Math.floor(profBonus * 0.5);
|
||||
} else {
|
||||
value = Math.ceil(profBonus * proficiency);
|
||||
}
|
||||
} else if (linkedNode.data.type === 'skill') {
|
||||
value = linkedNode.data.value || 0;
|
||||
proficiency = linkedNode.data.proficiency || 0;
|
||||
}
|
||||
// Collate proficiencies
|
||||
calcObj.proficiencies = calcObj.proficiencies || [];
|
||||
calcObj.proficiencies.push({
|
||||
_id: linkedNode.data._id,
|
||||
name: linkedNode.data.name,
|
||||
value: linkedNode.data.value,
|
||||
type: linkedNode.data.type,
|
||||
proficiency,
|
||||
value,
|
||||
});
|
||||
},
|
||||
true // enumerate only outbound links
|
||||
);
|
||||
|
||||
// Apply the highest proficiency, marking all others as overridden
|
||||
if (calcObj.proficiencies && typeof calcObj.value === 'number') {
|
||||
calcObj.proficiency = 0;
|
||||
calcObj.proficiencyBonus = 0;
|
||||
let currentProf;
|
||||
calcObj.proficiencies.forEach(prof => {
|
||||
if (prof.value > calcObj.proficiency) {
|
||||
if (prof.value > calcObj.proficiencyBonus) {
|
||||
if (currentProf) currentProf.overridden = true;
|
||||
calcObj.proficiency = prof.value;
|
||||
calcObj.proficiencyBonus = prof.value;
|
||||
calcObj.proficiency = prof.proficiency;
|
||||
currentProf = prof;
|
||||
} else {
|
||||
prof.overridden = true;
|
||||
}
|
||||
});
|
||||
// Get the character's proficiency bonus to apply
|
||||
let profBonus = computation.scope['proficiencyBonus']?.value || 0;
|
||||
calcObj.proficiencyBonus = profBonus;
|
||||
let totalBonus;
|
||||
// Multiply the proficiency bonus by the actual proficiency
|
||||
if (calcObj.proficiency === 0.49) {
|
||||
// Round down proficiency bonus in the special case
|
||||
totalBonus = Math.floor(profBonus * 0.5);
|
||||
} else {
|
||||
totalBonus = Math.ceil(profBonus * calcObj.proficiency);
|
||||
}
|
||||
calcObj.value += totalBonus;
|
||||
calcObj.value += calcObj.proficiencyBonus;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user