Generalised some dialogs

This commit is contained in:
Thaum
2015-02-27 06:14:34 +00:00
parent 56f8e95d81
commit 040d5a514b
50 changed files with 532 additions and 954 deletions

View File

@@ -1,32 +1,10 @@
<template name="levelDialog">
{{#with level}}
<core-header-panel fit>
<core-toolbar class="grey white-text" hero-id="toolbar" hero>
<paper-icon-button id="backButton" role="button" tabindex="0" icon="arrow-back" aria-label="close"></paper-icon-button>
<div flex>{{name}}</div>
<paper-icon-button id="deleteLevel"
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Level"
noink></paper-icon-button>
</core-toolbar>
<div class="detailContent">
<!--Level-->
<paper-input id="levelValueInput" label="Level" floatinglabel value={{value}}></paper-input>
{{#if effects}}
<hr style="margin: 16px 0 16px 0;">
<div id="effects">
<h2>Effects</h2>
{{#each effects}}
{{>effectEdit}}
{{/each}}
</div>
{{/if}}
<div layout horizontal end-justified>
<paper-button id="addEffectButton" raised>Add Effect</paper-button>
</div>
</div>
</core-header-panel>
{{#baseDialog title=name class=colorClass hideColor="true"}}
<!--Level-->
<paper-input id="levelValueInput" label="Level" floatinglabel value={{value}}></paper-input>
<!--Effects-->
{{> effectsEditList sourceId=_id charId=charId type="level"}}
{{/baseDialog}}
{{/with}}
</template>

View File

@@ -1,38 +1,8 @@
Template.levelDialog.rendered = function(){
var self = this;
//update all autogrows after they've been filled
var pata = this.$("paper-autogrow-textarea");
pata.each(function(index, el){
el.update($(el).children().get(0));
})
//update all input fields as well
var input = this.$("paper-input");
input.each(function(index, el){
el.valueChanged();
})
//after the dialog is built, open it
if (!this.alreadyRendered){
Session.set("global.ui.detailShow", true);
this.alreadyRendered = true;
}
}
Template.levelDialog.events({
"tap #backButton": function(){
"tap #deleteButton": function(event, instance){
Levels.remove(instance.data.levelId);
GlobalUI.closeDetail()
},
"tap #deleteLevel": function(){
Levels.remove(this._id);
GlobalUI.closeDetail()
},
"tap #addEffectButton": function(){
Effects.insert({
charId: this.charId,
sourceId: this._id,
operation: "add",
type: "level"
});
},
"change #levelValueInput": function(event){
var value = event.currentTarget.value;
Levels.update(this._id, {$set: {value: value}});
@@ -42,8 +12,5 @@ Template.levelDialog.events({
Template.levelDialog.helpers({
level: function(){
return Levels.findOne(this.levelId);
},
effects: function(){
return Effects.find({sourceId: this._id, type: "level"});
}
});