Generalised some dialogs

This commit is contained in:
Thaum
2015-02-27 06:14:34 +00:00
parent 56f8e95d81
commit 040d5a514b
50 changed files with 532 additions and 954 deletions

View File

@@ -1,39 +1,51 @@
Template.itemDialog.rendered = function(){
var self = this;
//update all autogrows after they've been filled
var pata = this.$("paper-autogrow-textarea");
pata.each(function(index, el){
el.update($(el).children().get(0));
})
//update all input fields as well
var input = this.$("paper-input");
input.each(function(index, el){
el.valueChanged();
})
//after the dialog is built, open it
if (!this.alreadyRendered){
Session.set("global.ui.detailShow", true);
this.alreadyRendered = true;
var getContainers = function(charId){
return Containers.find({charId: charId}, {sort: {name: 1, _id: 1}, fields: {name: 1}}).fetch();
};
var equipmentSlots = [
{name: "None", value: "none"},
{name: "Held", value: "held"},
{name: "Armor", value: "armor"},
{name: "Head", value: "head"},
{name: "Arms", value: "arms"},
{name: "Hands", value: "hands"},
{name: "Feet", value: "feet"}
];
Template.itemDialog.helpers({
item: function(){
return Items.findOne(this.itemId);
},
containers: function(){
return getContainers(this.charId);
},
containerIndex: function(){
var containers = getContainers(this.charId);
var containerIds = _.pluck(containers, "_id");
return _.indexOf(containerIds, this.container);
},
equipmentSlots: function(){
return equipmentSlots;
},
equipmentSlotIndex: function(){
return _.indexOf(_.pluck(equipmentSlots, "value"), this.equipmentSlot);
},
canEquip: function(){
return this.equipmentSlot !== "none";
},
ne1: function(num){
return num != 1;
}
}
});
Template.itemDialog.events({
"tap #backButton": function(){
GlobalUI.closeDetail();
"color-change": function(event, instance){
Items.update(instance.data.itemId, {$set: {color: event.color}});
},
"tap #deleteItem": function(){
Items.remove(this._id);
GlobalUI.closeDetail();
"tap #deleteButton": function(event, instance){
Items.remove(instance.data.itemId);
GlobalUI.closeDetail()
},
"tap #addEffectButton": function(){
Effects.insert({
charId: Template.currentData().charId,
sourceId: this._id,
operation: "add",
type: "equipment"
});
},
//TODO clean up String -> num here so they don't need casting by Schema.clean
//TODO validate input (integer, non-negative, etc) for these inputs and give validation errors
"change #itemNameInput, input #itemNameInput": function(event){
console.log("changed Nameinput")
@@ -45,15 +57,15 @@ Template.itemDialog.events({
Items.update(this._id, {$set: {plural: plural}});
},
"change #quantityInput, input #quantityInput": function(event){
var quantity = Template.instance().find("#quantityInput").value;
var quantity = +Template.instance().find("#quantityInput").value;
Items.update(this._id, {$set: {quantity: quantity}});
},
"change #weightInput, input #weightInput": function(event){
var weight = Template.instance().find("#weightInput").value;
var weight = +Template.instance().find("#weightInput").value;
Items.update(this._id, {$set: {weight: weight}});
},
"change #valueInput, input #valueInput": function(event){
var value = Template.instance().find("#valueInput").value;
var value = +Template.instance().find("#valueInput").value;
Items.update(this._id, {$set: {value: value}});
},
"change #itemDescriptionInput": function(event){
@@ -77,47 +89,3 @@ Template.itemDialog.events({
Items.update(Template.currentData().itemId, {$set: {equipmentSlot: value}});
}
});
var getContainers = function(charId){
return Containers.find({charId: charId}, {sort: {name: 1, _id: 1}, fields: {name: 1}}).fetch();
};
var equipmentSlots = [
{name: "None", value: "none"},
{name: "Held", value: "held"},
{name: "Armor", value: "armor"},
{name: "Head", value: "head"},
{name: "Arms", value: "arms"},
{name: "Hands", value: "hands"},
{name: "Feet", value: "feet"}
];
Template.itemDialog.helpers({
item: function(){
return Items.findOne(this.itemId);
},
effects: function(){
var cursor = Effects.find({charId: this.charId, type: "equipment", sourceId: this._id})
return cursor;
},
containers: function(){
return getContainers(this.charId);
},
containerIndex: function(){
var containers = getContainers(this.charId);
var containerIds = _.pluck(containers, "_id");
return _.indexOf(containerIds, this.container);
},
equipmentSlots: function(){
return equipmentSlots;
},
equipmentSlotIndex: function(){
return _.indexOf(_.pluck(equipmentSlots, "value"), this.equipmentSlot);
},
canEquip: function(){
return this.equipmentSlot !== "none";
},
ne1: function(num){
return num != 1;
}
});