Prettified all remaining detail boxes to be view -> edit
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@@ -1,27 +1,51 @@
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<template name="spellListDialog">
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{{#with spellList}}
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{{#baseDialog title=name class=colorClass}}
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<!--Name-->
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<div horizontal layout>
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<paper-input id="spellListNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
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{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
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<div>
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<div layout horizontal justified wrap class="subhead">
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{{#if attackBonus}}
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<div>
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Attack Bonus: {{evaluate charId attackBonus}}
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</div>
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{{/if}}
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{{#if saveDC}}
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<div>
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Save DC: {{evaluate charId saveDC}}
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</div>
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{{/if}}
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{{#if maxPrepared}}
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<div>
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Max Prepared: {{evaluateSigned charId maxPrepared}}
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</div>
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{{/if}}
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</div>
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<hr class="vertMargin">
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<div class="prewrap">{{description}}</div>
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</div>
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{{else}}
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<!--Name-->
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<paper-input id="spellListNameInput"
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class="fullwidth"
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label="Name"
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floatinglabel
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value={{name}}></paper-input>
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<!--Save DC-->
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<paper-input id="spellListSaveDCInput"
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label="Save DC"
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floatinglabel
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value={{saveDC}}
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<paper-input id="spellListSaveDCInput"
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label="Save DC"
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floatinglabel
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value={{saveDC}}
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style="width: 100%;"></paper-input><br>
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<!--Attack Bonus-->
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<paper-input id="spellListAttackBonusInput"
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label="Attack Bonus"
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floatinglabel
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value={{attackBonus}}
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<paper-input id="spellListAttackBonusInput"
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label="Attack Bonus"
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floatinglabel
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value={{attackBonus}}
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style="width: 100%;"></paper-input><br>
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<!--Max Prepared-->
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<paper-input id="spellListMaxPreparedInput"
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label="Maximum Prepared Spells"
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floatinglabel
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value={{maxPrepared}}
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<paper-input id="spellListMaxPreparedInput"
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label="Maximum Prepared Spells"
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floatinglabel
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value={{maxPrepared}}
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style="width: 100%;"></paper-input><br>
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<!--Description-->
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<paper-input-decorator label="Description" floatinglabel layout vertical>
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@@ -1,3 +1,7 @@
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Template.spellListDialog.onRendered(function(){
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updatePolymerInputs(this);
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});
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Template.spellListDialog.events({
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"color-change": function(event, instance){
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SpellLists.update(instance.data.spellListId, {$set: {color: event.color}});
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@@ -5,28 +9,28 @@ Template.spellListDialog.events({
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"tap #deleteButton": function(event, instance){
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SpellLists.softRemoveNode(instance.data.spellListId);
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GlobalUI.deletedToast(instance.data.spellListId, "SpellLists", "Spell list and contents");
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GlobalUI.closeDetail()
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GlobalUI.closeDetail();
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},
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//TODO clean up String -> num here so they don't need casting by Schema.clean
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//TODO validate input (integer, non-negative, etc) for these inputs and give validation errors
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"change #spellListNameInput, input #spellListNameInput": function(event){
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var value = event.currentTarget.value
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var value = event.currentTarget.value;
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SpellLists.update(this._id, {$set: {name: value}});
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},
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"change #spellListSaveDCInput, input #spellListSaveDCInput": function(event){
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var value = event.currentTarget.value
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var value = event.currentTarget.value;
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SpellLists.update(this._id, {$set: {saveDC: value}});
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},
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"change #spellListAttackBonusInput, input #spellListAttackBonusInput": function(event){
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var value = event.currentTarget.value
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var value = event.currentTarget.value;
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SpellLists.update(this._id, {$set: {attackBonus: value}});
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},
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"change #spellListMaxPreparedInput, input #spellListMaxPreparedInput": function(event){
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var value = event.currentTarget.value
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var value = event.currentTarget.value;
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SpellLists.update(this._id, {$set: {maxPrepared: value}});
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},
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"change #spellListDescriptionInput": function(event){
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var value = event.currentTarget.value
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var value = event.currentTarget.value;
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SpellLists.update(this._id, {$set: {description: value}});
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},
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});
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